arXiv Machine Learning

DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model

arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.

arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv AI
Jul 22

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

arXiv:2607. 19191v1 Announce Type: cross Abstract: We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics.

By Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo
arXiv AI
Jun 10

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

arXiv:2606. 10135v1 Announce Type: cross Abstract: Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.

By Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv AI
Jul 1

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

arXiv:2606. 31672v1 Announce Type: cross Abstract: Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics.

By Ting-Bing Xu, Jiacheng Sui, Zhe Gao, Kewei Shi, Wenjin Yang, Zhicheng Liu, Zhaoxu Sun, Mingchao Sun, Hongyu Pan, Fan Jiang, Mu Xu, Qi Fan, Yong Li, Baoquan Chen
arXiv AI
Jul 23

StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

arXiv:2607. 20174v1 Announce Type: cross Abstract: Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications.

By Zejing Rao, Haoxian Zhang, Xiaoqiang Liu, Yiping Meng, Guoxin Zhang, Pengfei Wan, Fan Tang, Tong-Yee Lee
arXiv AI
Jul 3

WorldOdysseyBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

arXiv:2606. 31672v2 Announce Type: replace-cross Abstract: Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics.

By Ting-Bing Xu, Jiacheng Sui, Zhe Gao, Kewei Shi, Wenjin Yang, Zhicheng Liu, Zhaoxu Sun, Mingchao Sun, Hongyu Pan, Fan Jiang, Mu Xu, Qi Fan, Yang Gao, Yong Li, Baoquan Chen
arXiv AI
Aug 11

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.

By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
Hugging Face Trending Papers
Jun 8

SwiftVR: Real-Time One-Step Generative Video Restoration

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders.