arXiv Computer Vision

Building Pretraining Data for World Models: An Unreal Engine-Based Pipeline for Action-Conditioned Video Generation

The paper introduces a large‑scale synthetic data pipeline built on Unreal Engine to generate action‑conditioned, multi‑view video for training world models. The system operates in two stages: real‑time physics simulation records trajectories, then offline rendering produces high‑quality video. It includes a distributed production framework with task partitioning, automated filtering, and a 25‑server cluster, yielding over 2,600 hours of 1080p and 6,000 hours of 720p video from 429 levels and 40 characters.

arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv Computer Vision
Sep 23

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

arXiv:2605.30263v2 Announce Type: replace Abstract: Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time intera...

By Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Honglie Wang, Wenqiang Sun, Zhengwei Fang, Zizheng Xun, Zihao Li, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu
arXiv AI
Aug 11

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

arXiv:2607. 27380v2 Announce Type: replace-cross Abstract: Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.

By Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng
arXiv AI
Jun 10

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

arXiv:2606. 10135v1 Announce Type: cross Abstract: Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.

By Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv Computer Vision
Sep 10

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

arXiv:2607.26694v3 Announce Type: replace Abstract: We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generat...

By Xiangbo Gao, Siyuan Yang, Ping He, Mingyang Wu, Yuheng Wu, Yushen Zuo, Jiongze Yu, Ryan Cui, Hongyuan Hua, Devin Ma, Xiao Jin, Yubo Ruan, Qing Yin, Jie Yang, Zhengzhong Tu
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Aug 31

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng
arXiv Computer Vision
2d ago

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

arXiv:2604.08995v3 Announce Type: replace Abstract: With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, exi...

By Zile Wang, Zexiang Liu, Jiaxing Li, Kaichen Huang, Baixin Xu, Fei Kang, Mengyin An, Peiyu Wang, Biao Jiang, Yichen Wei, Yidan Xietian, Jiangbo Pei, Liang Hu, Boyi Jiang, Hua Xue, Zidong Wang, Haofeng Sun, Wei Li, Wanli Ouyang, Xianglong He, Yang Liu, Yangguang Li, Yahui Zhou
arXiv Computer Vision
Sep 4

ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare

ReCoSplat is an online feed‑forward Gaussian splatting model that can synthesize novel views from a stream of observations, handling both posed and unposed inputs and optionally using camera intrinsics. It introduces a Render‑and‑Compare module that renders the current scene from the viewpoint of the incoming observation and compares it to the observation, providing a stable conditioning signal to mitigate the mismatch caused by predicted camera poses. A hybrid KV‑cache compression strategy further reduces memory usage, enabling the model to process long sequences efficiently while achieving state‑of‑the‑art performance on online view synthesis tasks.

By Freeman Cheng, Botao Ye, Xueting Li, Junqi You, Fangneng Zhan, Ming-Hsuan Yang
arXiv Computer Vision
Sep 3

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

SolarWM is an open foundation for building interactive video world models, offering a reconfigurable multi‑source data engine that unifies 1.43 million clips from 10 datasets into a consistent, frame‑aligned format. It provides a backbone‑native adaptation framework that preserves native representations of models ranging from 5 B to 33 B parameters, and a three‑stage training recipe combining bidirectional adaptation, teacher‑forced autoregressive initialization, and distribution‑matching distillation. The resulting causal models can interact in real‑time over rollouts from minutes to hours, trained only on 5‑second sequences, and the project releases data, pipeline, recipes, weights, and framework for reproducible research.

By Junchao Huang, Guian Fang, Shengju Qian, Xianghao Kong, Zhuoran Zhao, Wei Huang, Yihua Du, Zixin Zhang, Justin Cui, Yuchao Gu, Yukang Chen, Xinting Hu, Tianyu He, Shaoshuai Shi, Zhuotao Tian, Xin Wang, Mike Zheng Shou, Li Jiang