arXiv Machine Learning By Jonas Eschmann, Giuseppe Loianno

HyperDrone: Simulation-to-Reality Transfer at Millions of Frames per Second

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HyperDrone is a high‑performance quadrotor simulator that runs more than 20× faster than current batch simulators by combining optimized multirotor dynamics with the HyperLux ray‑tracing engine. HyperLux supports multiple graphics backends (Nvidia OptiX, Vulkan, Apple Metal, WebGPU) and can render RGB, depth, segmentation, normals, and optical flow at configurable fidelity—including reflections, realistic lighting, motion blur, anti‑aliasing, and PBR—while achieving millions of frames per second on consumer GPUs. The system was used to train a vision‑based yaw‑control policy in simulation, which was successfully transferred to a real Crazyflie quadrotor with an onboard camera.

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