arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
By Daniyel Ayupov, Artur Markov-Tsoy
arXiv:2508.13009v5 Announce Type: replace
Abstract: Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynami...
By Xianglong He, Chunli Peng, Zexiang Liu, Boyang Wang, Yifan Zhang, Qi Cui, Fei Kang, Biao Jiang, Mengyin An, Yangyang Ren, Baixin Xu, Hao-Xiang Guo, Kaixiong Gong, Size Wu, Wei Li, Xuchen Song, Yang Liu, Yangguang Li, Yahui Zhou
arXiv:2607.26694v3 Announce Type: replace
Abstract: We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generat...
By Xiangbo Gao, Siyuan Yang, Ping He, Mingyang Wu, Yuheng Wu, Yushen Zuo, Jiongze Yu, Ryan Cui, Hongyuan Hua, Devin Ma, Xiao Jin, Yubo Ruan, Qing Yin, Jie Yang, Zhengzhong Tu
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
Magpie is a real‑time generative world‑rendering system designed for interactive games. It decouples gameplay execution from visual generation, allowing designers to define scenes and rules in a game engine while a separate render server produces visual output from the engine’s white‑box frames. This approach preserves gameplay designability and reproducibility, and reduces early prototype dependence on finished visual assets.
By Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang, Huanjie Zhu, Tengjiao Sun, Pengcheng Fang, Jiaxing Yu, Yanwen Guo, Dongjie Fu