Multi-modality data from different sensors provides rich complementary information for 3D perception, becoming an essential component in reliable autonomous driving systems. Current research typically designs intricate and complex fusion strategies to integrate information from multimodal data on a unified bird's-eye-view (BEV) feature map for the joint learning of multiple perception tasks.
arXiv:2603.09632v5 Announce Type: replace-cross
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, subsequently extending into numerous spatial AI ap...
By Yueen Ma, Zenglin Xu, Irwin King
arXiv:2604.02583v3 Announce Type: replace
Abstract: We propose FusionBERT, a novel multi-view visual fusion framework for image--3D multimodal retrieval. Existing image--3D representation learning me...
By Wei Li, Yufan Ren, Hanqing Jiang, Jianhui Ding, Zhen Peng, Leman Feng, Yichun Shentu, Guoqiang Xu, Baigui Sun
arXiv:2606. 24353v1 Announce Type: cross Abstract: Bird's-eye view (BEV) perception fuses multi-camera images into a unified top-down representation for autonomous driving.
By Hojun Choi, Seulbin Hwang, Dae Jung Kim, Kisung Kim, Hyunjung Shim, Jinhan Lee
arXiv:2609.05925v1 Announce Type: cross
Abstract: Pose-free feed-forward 3D Gaussian Splatting enables novel view synthesis from uncalibrated multi-view images. Although more views should improve per...
By Muyu Xu, Fangneng Zhan, Yu Wei, Hanspeter Pfister, Shijian Lu
arXiv:2605. 20301v2 Announce Type: replace-cross Abstract: In autonomous driving, 3D object detection is essential for accurate perception and reliable decision-making.
By Wenxuan Li, Qin Zou, Shoubing Chen, Chi Chen, Yingyi Yang, Qingxiang Meng
The paper introduces a fusion‑aware hierarchical Gaussian patch representation that enables direct class‑guided generation of 3D Gaussian Splatting (3DGS) objects. By decomposing irregular Gaussian sets into canonical local patches and encoding them as structured tokens, the method fuses global class semantics with patch‑level geometry, appearance, spatial correspondence, and rendering‑sensitive cues. A structure‑aware rectified flow model, conditioned on patch positions and coupled with global‑local velocity prediction and density‑aware weighting, produces class‑conditioned 3DGS objects within seconds, achieving more coherent geometry, sharper local details, and better multi‑view consistency than baseline models.
By Yizhao Wang, Jingbo Wang, Guantao Zhang
arXiv:2603. 06576v2 Announce Type: replace-cross Abstract: The integration of Large Language Models (LLMs) into autonomous driving has attracted growing interest for their strong reasoning and semantic understanding abilities, which are essential for handling complex decision-making and long-tail scenarios.
By Thomas Monninger, Shaoyuan Xie, Qi Alfred Chen, Sihao Ding
3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian representations, such as masked Gaussian reconstruction, primarily capture local structures but offer limited semantic supervision.
TDFNet introduces a Tri-projection Deformable Fusion Network that uses equirectangular, cube map, and tangent projections to mitigate geometric distortions in panoramic salient object detection. It incorporates a cross-projection deformable attention module for geometry-aware sampling and a latitude-guided fusion module that balances ERP and CMP features using spherical latitude priors. The network’s three-branch encoding preserves global continuity, local detail, and boundary precision, improving detection performance over existing projection-based methods.
By Qiangqiang Zhou, Jiacong Yu, Jiawei Xu, Yong Chen, Xin Huang, Ping Li
3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency.
arXiv:2608.22740v1 Announce Type: new
Abstract: Generalizable 3D Gaussian Splatting (G-3DGS) has emerged as a promising approach for novel view synthesis undersparse-view settings. However, existing...
By Zeyang Bai, Yunpeng Wang, Yunbiao Wang, Jun Xiao