arXiv:2604. 09877v2 Announce Type: replace-cross Abstract: At the intersection of computer vision and robotic perception, 4D reconstruction of dynamic scenes connects low-level geometric sensing with high-level semantic understanding.
By Yiru Yang, Zhuojie Wu, Nishant Kumar Singh, Max Schulthess
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.
Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.
arXiv:2607. 04661v1 Announce Type: cross Abstract: Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving.
By Guoqing Wang, Pin Tang, Xiangxuan Ren, Liping Hou, Chao Ma
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
arXiv:2607. 00746v1 Announce Type: cross Abstract: The bird's-eye view (BEV) representation enables multi-sensor features to be fused within a unified space, serving as the primary approach for achieving comprehensive 3D perception.
By Xiao Zhao, Chang Liu, Mingxu Zhu, Zheyuan Zhang, Linna Song, Qingliang Luo, Chufan Guo, Kuifeng Su