Camera design heavily influences perception task performance, yet cameras are typically designed by domain experts through costly experimentation, in isolation from the tasks they serve. Existing join...
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2609.38592v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require near...
By Boyuan Tian, Huangying Zhan, Zhan Li, Shin-Fang Chng, Hanwen Yang, Zirui Wang, Yi Xu
arXiv:2611.07081v1 Announce Type: new
Abstract: Multi-perspective-camera systems are widely adopted since they provide broad visual coverage for autonomous driving, motivating the synthesis of a unif...
By Kaixuan Zhang, Zhipeng Xiong, Minxian Li, Mingwu Ren, Xiatian Zhu
arXiv:2609.09394v1 Announce Type: new
Abstract: Recovering metric 3D geometry from monocular images is a fundamental computer vision task, yet current methods remain heavily fragmented by fixed camer...
By Botao Ye, Marc Pollefeys, Ming-Hsuan Yang, Abhijit Kundu
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin
arXiv:2505. 08438v4 Announce Type: replace-cross Abstract: Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes.
By Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Zeke Zexi Hu, Zhicheng Lu, Ying Zhou, Vera Chung, Qiang Qu, Weidong Cai
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
arXiv:2511. 20853v4 Announce Type: replace-cross Abstract: Training and evaluation of state-of-the-art computer vision algorithms for reliable shallow depth of field (DoF) rendering and defocus deblurring remain constrained by a persistent lack of large-scale, full-frame, high fidelity, real-image datasets.
By Nisarg K. Trivedi, Vinayaka A. Belludi, Li-Yun Wang
arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.
By Baorui Ma, Jiahui Yang, Donglin Di, Xuancheng Zhang, Jianxun Cui, Hao Li, Yan Xie, Wei Chen
arXiv:2406.00434v4 Announce Type: replace
Abstract: In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocul...
By Qingming Liu, Yuan Liu, Jiepeng Wang, Xianqiang Lyv, Peng Wang, Wenping Wang, Junhui Hou
arXiv:2510.25314v2 Announce Type: replace
Abstract: High-fidelity large-field-of-view (LFOV) 3D sensing, essential for autonomous platforms, is hindered by the coupling of anisotropic off-axis aberra...
By Zongxi Yu, Xiaolong Qian, Shaohua Gao, Qi Jiang, Yao Gao, Kailun Yang, Kaiwei Wang