arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
VoxelTTO is a feed‑forward framework that reconstructs 3D Gaussian splatting scenes from multiple images by aggregating dense image features into a global voxel representation and decoding Gaussians from voxel features, thereby eliminating the pixel‑to‑Gaussian correspondence. It incorporates test‑time optimization with lightweight LoRA modules to adapt to known camera parameters while keeping the pretrained visual foundation model frozen. The method replaces standard rasterization with stochastic solid volume rendering, improving geometric fidelity, and demonstrates superior RGB‑D novel‑view synthesis and camera‑pose estimation on Replica, Tanks and Temples, and DTU datasets.
By Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi
GaussianDS introduces a depth‑supervised framework for 3D Gaussian Splatting that jointly optimizes RGB appearance, depth, and compact semantics from scratch. By arranging multi‑view images into a pose‑aware pseudo‑video and propagating view‑consistent masks via SAM2, the method aligns semantic lifting with geometric cues, using depth supervision and edge‑aware refinement to curb semantic drift and boundary leakage. The approach achieves state‑of‑the‑art performance on LERF and 3D‑OVS benchmarks while preserving high‑fidelity reconstruction and enabling downstream tasks such as 3D object removal.
By Yufei Zhang, Chenlu Zhan, Hongwei Wang
arXiv:2607. 00832v1 Announce Type: cross Abstract: A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration.
By Zhenjia Li, Jinrang Jia, Yifeng Shi
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
arXiv:2601.15951v2 Announce Type: replace
Abstract: Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle t...
By Sheng Miao, Sijin Li, Pan Wang, Dongfeng Bai, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.
By Peilin Tao, Chong Cheng, Yuansen Du, Caiwei Song, Zhengqing Chen, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Hainan Cui, Shuhan Shen
arXiv:2609.17230v1 Announce Type: new
Abstract: Streaming 3D reconstruction demands both speed and temporal fidelity, goals that existing methods undermine by updating every Gaussian every frame, eve...
By Idil Sulo, Alexey Supikov, Ilke Demir, Sainan Liu
HiQGS is a query-based hierarchical framework that performs feed-forward Gaussian reconstruction from sparse monocular frames. It introduces a Hierarchical Spatiotemporal Encoder that organizes multi-resolution visual features by image location, observation time, and camera pose, preserving complementary appearance and structural cues. A Time-Adaptive Decoder then uses target timestamp queries to retrieve relevant spatiotemporal evidence and predict the corresponding Gaussian scene state, achieving strong rendering quality and geometric accuracy on static and dynamic scene benchmarks.
By Qiaowei Miao, Qifeng Cheng, Yijing Guo, Yuru Xiao, Ziqian Ni, Sheng Yang
arXiv:2605.23889v2 Announce Type: replace
Abstract: Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods of...
By Chong Cheng, Peilin Tao, Nanjie Yao, Guanzhi Ding, Xianda Chen, Yuansen Du, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Zhengqing Chen, Hao Wang
arXiv:2610.18446v2 Announce Type: replace
Abstract: We present CoTL, a framework that learns a compact set of tokens that preserves scene geometry and appearance from unposed multi-view images. Our e...
By Han Liang, Sibo Wu, Anpei Chen, R\"udiger Westermann