arXiv Computer Vision

{\alpha}Depth: Learning Scene-Level Soft Boundary Decomposition for Stereo Conversion

Hugging Face Trending Papers
Jun 29

StereoGS: Sparse-View 3D Gaussian Splatting via Stereo Priors

3D Gaussian Splatting (3DGS) has achieved remarkable success in real-time novel view synthesis, yet it suffers from severe overfitting under sparse-view settings due to insufficient geometric constraints. While recent methods introduce monocular depth priors to mitigate this, they inherently struggle with scale ambiguity and cross-view inconsistency, leading to defective geometry.

arXiv AI
Oct 27

E3tereo: Improving Stereo Matching at Depth Boundaries with Learned Geometric Edges

E3Stereo improves stereo matching at depth boundaries by learning geometric edges from disparity supervision. It integrates these edges with backbone disparity and image details to predict full‑resolution disparity corrections, emphasizing boundary errors during training. On the Scene Flow dataset, E3Stereo reduces end‑point error at depth boundaries by 9.5%–14.3% across multiple models and improves all eleven metrics on ETH3D, KITTI 2012, and KITTI 2015 after fine‑tuning.

By Qi Xiong, Qinghua Zhao, Yongqiang Xi
arXiv AI
Aug 19

PXDepth: Pixel-Space Modeling for Structure Preserving Monocular Depth Estimation

PXDepth is a monocular depth estimation model that separates global context modeling from pixel-level depth prediction. It uses a large-patch Vision Transformer to capture scene context and a pixel-space predictor with Context‑Modulated Pixel Transformer blocks to preserve high‑resolution spatial details. The approach maintains fine structures and sharp boundaries while achieving competitive global depth accuracy in zero‑shot benchmarks.

By Zhiyuan Yuan, Guanying Chen, Lingteng Qiu, Ruimao Zhang, Shuguang Cui, Xiaochun Cao