arXiv:2606. 29600v1 Announce Type: cross Abstract: A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces.
By Xiaohao Xu, Feng Xue, Xiang Li, Haowei Li, Shusheng Yang, Tianyi Zhang, Matthew Johnson-Roberson, Xiaonan Huang
arXiv:2607. 16286v1 Announce Type: cross Abstract: The 3D geometry of real-world scene data is often incomplete.
By Yingzhao Jian, Zihao Lin, Hehe Fan
arXiv:2512.22819v2 Announce Type: replace
Abstract: Panoramic depth estimation captures the complete 360$^\circ$ scene geometry, being essential for robotics and AR/VR applications. While perspective...
By Hualie Jiang, Ziyang Song, Zhiqiang Lou, Rui Xu, Minglang Tan
arXiv:2609.25654v1 Announce Type: cross
Abstract: Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects...
By Dongwon Son, Junhyek Han, Yoontae Cho, Minseok Lee, Hong-seok Choi, Jiwook Choi, Hyungjin Kim, Beomjoon Kim
arXiv:2608.22821v1 Announce Type: new
Abstract: We present SiZeUp, a fast and scalable approach for constructing large-scale 3D urban proxy models directly from calibrated oblique aerial imagery. Our...
By Wenjun Zhou, Yunshan Li, Qiaoyu Zhu, Weidan Xiong, Hao Zhang, Daniel Cohen-Or, Hui Huang
arXiv:2609.13246v1 Announce Type: new
Abstract: Plane segmentation from a single RGB image remains challenging due to imprecise region grouping and geometrically inconsistent supervision, often leadi...
By Ahmetcan Yavuz, Alpay Ozkan, R\'emi Pautrat, Shaohui Liu, Marc Pollefeys
The paper introduces Z3D, a method that leverages internal representations from 3D Foundation Models (3DFMs) to perform zero‑shot novel depth synthesis. By decoding hidden surfaces and applying latent diffusion on 3DFM representations, Z3D can estimate realistic depth maps for unseen views across multiple datasets. This demonstrates that 3DFMs capture extensive general knowledge about 3D scenes, enabling accurate reconstruction without additional training.
By Denis M. Akola, David F. Fouhey
arXiv:2609.36969v1 Announce Type: new
Abstract: 3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, be...
By Gyeonggwan Lee, Seunghwan Hong, Junghun Suh
arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.
By Baorui Ma, Jiahui Yang, Donglin Di, Xuancheng Zhang, Jianxun Cui, Hao Li, Yan Xie, Wei Chen
arXiv:2608.20788v1 Announce Type: new
Abstract: Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or...
By Byeonggwon Lee, Sanggi Lee, Siwoo Lee, Khang Truong Giang, Soohwan Song
arXiv:2404.09431v3 Announce Type: replace
Abstract: Pseudo-LiDAR has become a promising paradigm for monocular 3D object detection by transforming monocular images into point cloud representations th...
By Bonan Ding, Jin Xie, Jing Nie, Jiale Cao, Yanwei Pang
FounRef is a training‑free method that refines frozen monocular foundation priors into dense metric depth by aligning them with sparse metric anchors. It validates anchors against the prior’s predictions, rejects misaligned ones, and applies a structure‑preserving solver to correct depth globally and locally while preserving fine geometry. The approach works out of the box on unseen cameras and scenes, achieving up to 24% lower depth error, 92% lower surface‑normal noise, and nearly 15× faster inference than a leading depth‑completion network.
By Dan Halperin, Mirko M\"ahlisch