arXiv:2606. 10738v1 Announce Type: cross Abstract: Recent multimodal large language models mainly process audio as monaural signals, thereby discarding the spatial cues contained in spatial audio for sound localization, spatial relation reasoning, and spatial scene understanding.
By Zhiyuan Zhu, Yixuan Chen, Yiwen Shao, Wenxiang Guo, Changhao Pan, Yu Zhang, Yuxiang Wang, Wei Liu, Houhua Zhang, Chengkuan Zeng, Wenbo Cheng, Yunxi Liu, Rui Yang, Steve Yves, Liefeng Bo, Zhou Zhao
arXiv:2608. 09435v1 Announce Type: new Abstract: Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time.
By Zhi Zeng, Cheng Zhang, Zesheng Yang, Rendong Pi, Jiaying Wu, Di Zhang, Zihan Ma, Guodong Li, Zhou Yang, Yu Xiang, Yifei Zheng, Minnan Luo
arXiv:2606. 14141v1 Announce Type: cross Abstract: Sound events are entities with semantic identities, locations, and trajectories, but current audio-language models usually reason about clips as global event content.
By Oh Hyun-Bin, Kazuki Shimada, Yuhta Takida, Kim Sung-Bin, Toshimitsu Uesaka, Takashi Shibuya, Kyeongyoon Lee, Tae-Hyun Oh, Yuki Mitsufuji
Recent Large Audio Language Models (LALMs) have achieved remarkable progress in audio perceptual tasks across individual acoustic layers, including speech, sound, and music. However, existing benchmarks predominantly evaluate these layers in isolation, overlooking the complex contextual relationships that arise when multiple acoustic sources co-occur in real-world auditory scenes.
Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources.
arXiv:2607. 24786v1 Announce Type: cross Abstract: Weak supervision sets a practical regime for audio-visual sound source localization as dense spatial annotations are costly to obtain at scale.
By Hugo Malard, Michel Olvera, Sanjeel Parekh, Ga\"el Richard, Slim Essid, St\'ephane Lathuili\`ere
arXiv:2607. 15265v1 Announce Type: cross Abstract: We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language.
By Mingfei Chen, Zijun Cui, Ruoke Zhang, Hyeonggon Ryu, Eli Shlizerman
arXiv:2606. 01802v1 Announce Type: cross Abstract: MOSS-Audio is a unified audio-language model for speech, environmental sound, and music understanding, supporting audio captioning, time-aware question answering, timestamped transcription, and audio-grounded reasoning.
By Chen Yang, Chufan Yu, Hanfu Chen, Jie Zhu, Jingqi Chen, Ke Chen, Wenxuan Wang, Yang Wang, Yaozhou Jiang, Yi Jiang, Zhengyuan Lin, Ziqi Chen, Zhaoye Fei, Chenghao Liu, Jun Zhan, Kang Yu, Kexin Huang, Mingshu Chen, Qinyuan Cheng, Ruixiao Li, Shimin Li, Songlin Wang, Yang Gao, Yiyang Zhang, Xipeng Qiu
arXiv:2601. 18904v3 Announce Type: replace-cross Abstract: Generative AI for speech and audio is increasingly expected to serve users across languages, cultures, and communities, yet current auditory Large Language Models (LLMs) are still largely trained and evaluated on high-resource data.
By Haolong Zheng, Siyin Wang, Zengrui Jin, Mark Hasegawa-Johnson
arXiv:2606. 27751v1 Announce Type: cross Abstract: This report investigates the extension of pretrained General-Purpose Audio Tagging (GP-AT) models toward spatially grounded Sound Event Localization and Detection (SELD).
By Stefano Giacomelli, Stefano Damiano, Claudia Rinaldi, Fabio Graziosi, Toon van Waterschoot
arXiv:2607. 20166v1 Announce Type: cross Abstract: Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.
By Siqian Tong, Xuan Li, Chaozhuo Li, Baolong Bi, Yiwei Wang, Yujun Cai, Shenghua Liu, Chengpeng Hao
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e. g.