arXiv Machine Learning

Learning to Drive in New Cities Without Human Demonstrations

The paper presents NOMAD, a method that uses self‑play multi‑agent reinforcement learning to adapt autonomous driving policies to new cities without any human demonstration data from those cities. By leveraging only the target city’s map and meta‑information, NOMAD improves task success rates and trajectory realism in simulation, offering a scalable alternative to data‑intensive city‑transfer approaches. The approach demonstrates that reliable driving can be achieved in substantially different urban environments through map‑based self‑play.

arXiv AI
Oct 16

SHRED: Self-Play for Heterogeneous Road-Users without Expert Demonstrations

SHRED is a framework that trains vehicles, pedestrians, and cyclists through large‑scale heterogeneous self‑play from random initialization, without using expert demonstrations or logged trajectories. By combining type‑specific dynamics, procedural scenario generation, and per‑agent randomization, SHRED allows diverse, realistic behaviors to emerge through closed‑loop interaction. In benchmarks such as the Waymo Open Sim Agents Challenge and InterPlan, SHRED outperforms demonstration‑free baselines and prior self‑play methods, showing that heterogeneity in self‑play improves both traffic realism and planning performance.

By Wei-Jer Chang, Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Masayoshi Tomizuka, Wei Zhan
arXiv Machine Learning
Jun 16

CoIRL-AD: Collaborative-Competitive Imitation-Reinforcement Learning in Latent World Models for Autonomous Driving

arXiv:2510. 12560v2 Announce Type: replace-cross Abstract: End-to-end autonomous driving models trained with imitation learning (IL) often generalize poorly, particularly in long-tail scenarios where expert demonstrations are sparse.

By Xiaoji Zheng, Ziyuan Yang, Yanhao Chen, Yuhang Peng, Yuanrong Tang, Gengyuan Liu, Bokui Chen, Jiangtao Gong
arXiv AI
Jul 15

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.

By Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
arXiv Machine Learning
Sep 1

What Emerges and What Breaks in Self-Play Driving

The paper reports on training autonomous driving policies via self‑play, extending previous work by using Transformers and a real‑city high‑definition map. On CARLA and Waymo benchmarks, the resulting policies underperform compared to Gigaflow, with identified failure modes such as reward hacking at traffic lights and lack of incentive to stop at stop signs. The authors also analyze which traffic rules emerge from self‑play and confirm that reward conditioning produces diverse driving behaviors.

By Laur Sisask, Ardi Tampuu, Tambet Matiisen
arXiv AI
Jul 24

Drive As You Like: Multi-Head Diffusion with Reinforcement Learning for Personalized Driving

arXiv:2508. 16947v2 Announce Type: replace-cross Abstract: Despite significant progress, imitation learning-based autonomous driving planners remain largely restricted to reproducing high-frequency biased behaviors, overlooking the inherent behavioral diversity of human driving.

By Fan Ding, Xuewen Luo, Fucai Ke, Hwa Hui Tew, Susilawati Susilawati, Vishnu Monn Baskaran, Junn Yong Loo
arXiv Machine Learning
Sep 18

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

MILER is an end‑to‑end reinforcement learning framework that achieves zero‑shot sim‑to‑real transfer for autonomous driving in unstructured environments. It uses a custom semantic mid‑level representation (MLR) simulator for offline training, and during deployment it processes real camera and LiDAR data with BEVFusion to produce a compatible bird’s‑eye‑view representation. The policy’s actions are applied via a trajectory‑alignment strategy, allowing the system to drive 17.3 km on a 3.0 km test track without human intervention, all running on a Jetson AGX Orin.

By Thomas Steinecker, Denis Trescher, Alexander Bienemann, Thorsten Luettel, Mirko Maehlisch
arXiv AI
Oct 9

MAPF-World: Action World Model for Multi-Agent Path Finding

MAPF-World introduces an autoregressive action world model for multi‑agent path finding that predicts short‑horizon local observations and neighboring agents’ action intentions, enabling decisions beyond immediate local views. The model incorporates a spatio‑agent positional encoding within Transformer architectures to enhance spatial awareness and agent semantics, fostering coordinated behaviors. Experiments on diverse maps, including a new automated map generator based on real‑world urban layouts, show that MAPF‑World outperforms existing learned solvers, achieving strong performance, robust zero‑shot generalization, and high success rates even at high agent densities.

By Zhanjiang Yang, Yueming Li, Yang Shen, Meng Li, Lijun Sun
arXiv AI
Sep 17

Imitation Learning for Autonomous Driving in CARLA

The paper presents a compact multimodal policy trained via behavioral cloning to drive autonomously in the CARLA simulator. Using five‑frame histories of RGB images, LiDAR, telemetry, and lane waypoints, the 1.36‑million‑parameter model predicts throttle, brake, and steering at 20 Hz. Trained on 236,882 windows (≈3.3 hours of driving) from 448 captures, the policy drives for hours on both training and unseen routes without collisions, demonstrating qualitative transfer and recovery from large trajectory deviations.

By Jordy Kieto
arXiv AI
Jul 24

Compact Latent Coordination for Autonomous Vehicles at Unsignalized Intersections

arXiv:2607. 21488v1 Announce Type: cross Abstract: Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs.

By Gil Lifshits, Igal Bilik, Gilad Katz