World2Motion: Turning Video World Models into 3D Human Motion Generators
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.
arXiv:2607.14935v2 Announce Type: replace Abstract: Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world application...
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
arXiv:2608.24334v1 Announce Type: new Abstract: Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for...