arXiv:2509. 09151v2 Announce Type: replace-cross Abstract: Research in video understanding has advanced rapidly, driven by increasingly diverse datasets and more powerful model architectures.
By Lei Wang, Syuan-Hao Li, Piotr Koniusz, Yongsheng Gao
arXiv:2606. 31050v1 Announce Type: cross Abstract: How to accurately predict a high-fidelity future world?
By Yujin Tang, Tian Zhou, Xin Lin, Cheng Tan, Yifan Hu, Rong Jin, SouYoung Jin, Liang Sun
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
SolarWM is an open foundation for building interactive video world models, offering a reconfigurable multi‑source data engine that unifies 1.43 million clips from 10 datasets into a consistent, frame‑aligned format. It provides a backbone‑native adaptation framework that preserves native representations of models ranging from 5 B to 33 B parameters, and a three‑stage training recipe combining bidirectional adaptation, teacher‑forced autoregressive initialization, and distribution‑matching distillation. The resulting causal models can interact in real‑time over rollouts from minutes to hours, trained only on 5‑second sequences, and the project releases data, pipeline, recipes, weights, and framework for reproducible research.
By Junchao Huang, Guian Fang, Shengju Qian, Xianghao Kong, Zhuoran Zhao, Wei Huang, Yihua Du, Zixin Zhang, Justin Cui, Yuchao Gu, Yukang Chen, Xinting Hu, Tianyu He, Shaoshuai Shi, Zhuotao Tian, Xin Wang, Mike Zheng Shou, Li Jiang
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
Avatar‑Forever introduces a decoupled parallel training framework that separates efficient generation from long‑horizon robustness, allowing each capability to be trained independently. The method employs full‑parameter distillation for high‑quality generation and a lightweight long‑horizon adapter trained via Recovery‑oriented Rollout Training (RRT) to mitigate autoregressive errors. Additionally, a ForeverCache feature‑caching mechanism reduces redundant computation during streaming inference, enabling real‑time, high‑resolution avatar generation at 27.2 FPS on a single H100 GPU.
By Ruibin Li, Zhiyuan Ma, Fangzhou Ai, Lei Zhang
GenStream is a semantic streaming framework that replaces dense video frames with compact metadata—skeletal keypoints, camera parameters, and a static 3D background model—to enable generative reconstruction of human figures on the client side. By transmitting only structured information rather than full pixel data, it achieves over 99.9% bandwidth reduction compared to HEVC, as demonstrated on Olympic figure skating footage. The approach shifts computational load to the client and opens possibilities for volumetric avatar synthesis, multi‑view actor fusion, and personalized viewing experiences in a post‑codec era.
By Emanuele Artioli, Daniele Lorenzi, Shivi Vats, Farzad Tashtarian, Christian Timmerer
arXiv:2606. 29531v1 Announce Type: cross Abstract: We propose MotionAtlas, a system for detailed captioning of motion-centric videos, comprising (1) a dedicated human-annotated benchmark, (2) a scalable, high-quality pipeline to construct training samples, and (3) a family of powerful Video-MLLMs.
By Weisong Liu, Haochen Wang, Kuan Gao, Yuhao Wang, Yikang Zhou, Zhongwei Ren, Jacky Mai, Anna Wang, Yanwei Li, Jason Li, Zhaoxiang Zhang
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
VideoTIR introduces a reinforcement‑learning approach to improve long‑video understanding by encouraging multimodal large language models to use comprehensive multi‑level toolkits efficiently. It combines Zero‑RL and SFT cold‑starting strategies to help models retrieve and focus on meaningful video segments, images, and regions, thereby reducing hallucinations. The method includes Toolkit Action Grouped Policy Optimization (TAGPO) to streamline tool‑calling and a sandbox‑based trajectory synthesis framework for high‑quality data, achieving strong results on three long‑video QA benchmarks.
By Zhe Gao, Shiyu Shen, Taifeng Chai, Weinong Wang, Haotian Xu, Xing Wu, Wenbin Li, Qi Fan, Yang Gao, Dacheng Tao
arXiv:2604.08995v3 Announce Type: replace
Abstract: With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, exi...
By Zile Wang, Zexiang Liu, Jiaxing Li, Kaichen Huang, Baixin Xu, Fei Kang, Mengyin An, Peiyu Wang, Biao Jiang, Yichen Wei, Yidan Xietian, Jiangbo Pei, Liang Hu, Boyi Jiang, Hua Xue, Zidong Wang, Haofeng Sun, Wei Li, Wanli Ouyang, Xianglong He, Yang Liu, Yangguang Li, Yahui Zhou
Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos.