arXiv:2606. 18388v1 Announce Type: cross Abstract: RL post-training strategies are dataset-dependent and reveal a recurring empirical pattern: capacity parameters accumulate monotonically across stages, while regularization parameters predominantly oscillate in response to shifting training dynamics.
By Haoyang Fang, Wei Zhu, Boran Han, Alex Zhang, Zhenyu Pan, Shuo Yang, Shuai Zhang, Jiading Gai, Peng Tang, Cuixiong Hu, Xuan Zhu, Huzefa Rangwala, George Karypis, Bernie Wang
arXiv:2606. 29194v1 Announce Type: new Abstract: Automated alpha mining holds the scoring function fixed and varies the search algorithm over it.
By Yuqi Li, Siyuan Liu, Bingjun Liu
arXiv:2608. 12764v1 Announce Type: cross Abstract: Deep search agents operate over trajectories spanning dozens of steps, yet standard reinforcement learning provides only a single outcome reward per trajectory, which is far too sparse for effective credit assignment.
By Haoze Wu, Chuqiao Kuang, Tianyi Zhuang, Xiaoguang Li
arXiv:2602. 05459v2 Announce Type: replace Abstract: Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method.
By Jan Malte T\"opperwien, Aditya Mohan, Marius Lindauer
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani
arXiv:2607. 29468v1 Announce Type: new Abstract: Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice.
By Zenghuang Fu, Zhaoyang Li, Qiuyuan Ai, Haoyu Wu, Minghui Wu, Chenxu Zhao, Ante Wang, Guannan He, Changwei Wang