arXiv AI

SearchMaster: Grounded and Regulated Self-Play for Search Agents

arXiv AI
4d ago

Search-G1: Co-Evolving Representation-Based Rewards for Selective Grounded Search

Search-G1 is a reward framework that encourages language agents to retrieve external information only when necessary and to ground their answers in that evidence. It uses two hidden‑state readouts—one predicting whether a closed‑book answer suffices and another measuring sensitivity to evidence deletion—to calibrate retrieval necessity and evidence reliance. The reward system gates evidence credit by necessity, rewards sufficient direct answers, and penalizes redundant searches, all without requiring costly annotations or LLM‑judge inference.

By Ruoxi Cheng, Haoxuan Ma, Hongyi Zhang, Junming Zhang, Ranjie Duan, Qiaolin Xia, Hao Wang, Yu Lu, Haibo Shi, Xingjun Ma
arXiv AI
Aug 3

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

arXiv:2607. 29468v1 Announce Type: new Abstract: Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice.

By Zenghuang Fu, Zhaoyang Li, Qiuyuan Ai, Haoyu Wu, Minghui Wu, Chenxu Zhao, Ante Wang, Guannan He, Changwei Wang
arXiv Machine Learning
Sep 22

Strategy Accumulation and Guided Execution for Automated LLM Fine-Tuning

The paper introduces Strategy Accumulation and Guided Execution (SAGE), a two-stage framework that makes automated fine-tuning of large language models cumulative. In the first stage, a multi-agent pipeline uses Monte Carlo Tree Search to explore training strategies while a Distillation Agent records task-specific insights and cross-task confidence scores into a structured repository. In the second stage, SAGE retrieves relevant experience from this repository to guide training on new tasks, achieving a 12.4‑percentage‑point improvement over a baseline pipeline without accumulated experience on nine unseen tasks.

By Haoran Zhao, Wei Du, Dingwen Yang, Jixuan Huang, Junlin Shang, Lingyong Fang, Ya Guo, Tao Gui, Qi Zhang, Xuanjing Huang
arXiv AI
Jun 2

Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses

arXiv:2606. 02373v1 Announce Type: new Abstract: Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked.

By Pengcheng Jiang, Zhiyi Shi, Kelly Hong, Xueqiang Xu, Jiashuo Sun, Jimeng Sun, Hammad Bashir, Jiawei Han
Hugging Face Trending Papers
Aug 3

CRISP: Critical Step Perception for Training Efficient Deep Search Agents

Large language models (LLMs) are increasingly extended into deep search agents that solve complex questions through multi-step interaction with external search and browsing tools. However, existing agents often incur substantial computational and interaction costs, generating lengthy trajectories that contain redundant queries, inefficient exploration, and irrelevant observations.

arXiv AI
Sep 25

Search-Aware Reinforcement Learning for Multi-Component Query Understanding in Roblox Game Search

The paper introduces a search‑aware reinforcement learning framework for multi‑component query understanding in Roblox game search. It first uses teacher‑student supervised fine‑tuning to create a schema‑compliant policy, then applies reinforcement learning that optimizes each query‑understanding component with component‑specific rewards derived from live search engine interactions. Experiments show that this approach improves per‑component utility and overall search quality, raising NDCG@20 by 8.9 points over the supervised baseline and 3.5 points over a single end‑to‑end reward strategy.

By Nayoung Choi, Shengjian Chen, Xiaokai Wei, Wenzheng Zhang, Daiyao Yi, Rachit Pareek, Vincent Su, Michelle Gong, Jinho D. Choi