When Persona Simulations Are Informative: Graph-Structured Signals for Pluralistic Opinion Sensing
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arXiv:2605.10659v3 Announce Type: replace Abstract: Digital personas powered by Large Language Models (LLMs) are increasingly proposed as substitutes for human survey respondents, yet it remains uncl...
arXiv:2510. 22170v3 Announce Type: replace Abstract: Persona conditioning is widely used to steer large language model (LLM) behavior, but it is unclear whether it induces stable behavioral structure or superficial variation.
The paper investigates how persona prompting—using short textual descriptions of individuals—to align large language models (LLMs) with human survey responses. It examines the impact of selecting different persona attributes and finds that not all attribute combinations improve performance, suggesting that the variation in human responses to survey questions may explain mixed results. The study evaluates multiple attribute selection methods across four social surveys, two countries, six LLMs, and twenty prediction tasks, offering guidance on when persona prompting is beneficial and which attribute choices are most effective.
The study investigates how different prompt components affect language model responses in psychometric tests. By crossing five distinct baseline personas with five variants of each prompt element—persona wording, task instruction, item wording, and option symbol—the authors measure response shifts using the 1‑Wasserstein distance. Their analysis of 13 small open‑weight language models on the Big Five Inventory and Short Dark Triad reveals that task instruction and option symbol changes often cause more variation than paraphrasing the persona or item, with prompt artifacts explaining over 50% of the variation for many items.
arXiv:2610.05828v2 Announce Type: replace Abstract: Large language models (LLMs) offer new opportunities for public opinion research by enabling early prediction of survey responses, potentially redu...
arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.