Waypoint-1.5: Higher-Fidelity Interactive Worlds for Everyday GPUs
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arXiv:2606. 30292v1 Announce Type: new Abstract: We present DreamForge-World 0.
3D Gaussian Splatting (3DGS) enables high-fidelity and real-time 3D scene reconstruction, but scaling training to large-scale scenes requires optimizing hundreds of millions of Gaussians across multiple GPUs. Existing distributed approaches either partition scenes into isolated regions, causing global inconsistency, or rely on global Gaussian-level exchanges, which lead to substantial growth in inter-GPU communication and quickly dominate iteration time.
arXiv:2606. 16747v1 Announce Type: cross Abstract: Neural order-independent transparency delivers high-quality rendering of overlapping transparent surfaces, but its geometry passes and network input generation remain costly, particularly on mobile and legacy hardware.
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.