Three-dimensional Conditional Diffusion Models for Cosmological 21 cm Lightcone Emulation
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2606.26738v3 Announce Type: replace Abstract: While recent advancements in generative image editing models have achieved stunning visual fidelity, it remains an open question whether these syst...
arXiv:2606. 00219v1 Announce Type: cross Abstract: We are witnessing a surge in observations of the cosmic dawn (CD) and epoch of reionisation (EoR), driving an increasing demand for fast and robust theoretical interpretation frameworks.
Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Light-aware Unified Engine-native Reconstruction and Assembly), a benchmark and reference pipeline for engine-native, light-aware 3D scene parsing from a single image.
arXiv:2610.19847v1 Announce Type: new Abstract: We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light...
The paper demonstrates that a self‑supervised Vision Transformer (ViT) pretrained on a fast, low‑cost semi‑numerical simulator can produce data summaries that transfer across different simulators without retraining. In 21cm cosmology, the ViT—named SKATR—pretrained on 67,000 21cmFAST lightcones is applied unchanged to hydrodynamical Loreli II lightcones, enabling accurate inference of five astrophysical parameters with fewer radiative‑transfer simulations than a fully‑supervised baseline. SKATR remains accurate, informative, and calibrated even under realistic SKA antenna array noise, outperforming supervised models retrained on noisy data.
Efficient Confidence-Aware Densification for 3DGS proposes a new densification strategy for 3D Gaussian Splatting that replaces opacity-based sampling with error-driven placement of primitives. The method keeps a fixed primitive budget and places new primitives where image error and low learned confidence are highest, relocating under-contributing primitives accordingly. Across 24 scenes, it outperforms existing fixed-budget methods—including 3DGS-MCMC, ConeGS, and EDGS—in PSNR, SSIM, and LPIPS at budgets from 100k to 2M primitives, and can also leverage prior-based initialization to match or exceed prior methods.