Hugging Face Trending Papers

Engine-Native Editable 3D World Reconstruction with Objects and Lighting

Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at room-scale geometry, baked/global illumination, or text-driven generation. We introduce Lumera (Light-aware Unified Engine-native Reconstruction and Assembly), a benchmark and reference pipeline for engine-native, light-aware 3D scene parsing from a single image.

arXiv Computer Vision
Sep 11

Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models

The paper introduces a benchmark called Shedding Light to evaluate how well generative image models understand and reproduce lighting. The benchmark tests models by asking them to inpaint a simple object, called a light probe, into real photographs and then compares the generated probe to the ground truth to assess lighting direction, colour, and radiance. The authors provide a scalable protocol and open-source code and data for systematic assessment of photometric accuracy in future models.

By Justine Giroux, Jack Oliver Hilliard, Yannick Hold-Geoffroy, Javier Vazquez-Corral, Jean-Fran\c{c}ois Lalonde
arXiv Computer Vision
Sep 25

SEE Challenge 2026: Event-Guided Brightness Adjustment Across a Broad Illumination Range

The SEE Challenge 2026 invites participants to restore RGB images using synchronized event camera data and a target brightness statistic across a wide illumination range. Using the SEE-600K dataset of 610,126 image‑event pairs from 202 real‑world scenes, teams compete under an open‑system protocol, with PSNR as the primary ranking metric and SSIM as a secondary measure. Fifteen valid submissions were evaluated, revealing closely spaced top scores and consistent local errors under severe underexposure, while the report also examines exposure subsets, semantic test cases, shared failure patterns, and system design choices.

By Yunfan Lu, Mingchao Xu, Hanyu Zhou, Shaoyu Liu, Haoyue Liu, Peiqi Duan, Shihan Peng, Yinqiang Zheng, Boxin Shi, Gim Hee Lee, Hui Xiong, Davide Scaramuzza
arXiv Computer Vision
Aug 27

Lumos3D: A Single-Forward Framework for Low-Light 3D Scene Restoration

Lumos3D introduces a pose‑free, single‑forward framework for restoring 3D scenes captured in low light. It employs a cross‑illumination distillation scheme where a frozen teacher network provides accurate geometric cues to a student model, and a specialized Lumos loss refines the 3D Gaussian reconstruction. Trained on a single dataset, Lumos3D can directly restore illumination and structure from unposed, low‑light multi‑view images without per‑scene optimization, achieving competitive results on real‑world datasets.

By Hanzhou Liu, Peng Jiang, Jia Huang, Mi Lu