Self-Calibrating Dense Displacement Fields for Reliable Co-Registration of Large Optical Satellite Imagery
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
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SatUnreal is a synthetic dataset created with Unreal Engine that offers 10,000 high‑resolution (0.3 m GSD) satellite stereo pairs. It addresses key limitations of existing benchmarks by ensuring physical geometry simulation, spatio‑temporal consistency, topographic diversity, and mathematically precise occlusion masks via a two‑step line‑trace algorithm. Models trained solely on SatUnreal outperform those trained on real datasets when transferred to real‑world benchmarks such as US3D and WHU‑Stereo.
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Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.
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