arXiv:2608.21438v1 Announce Type: new
Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language d...
By Xiujin Liu, Tianyu Yang, Yilun Zhao, Xiangliang Zhang
The paper introduces GREP, a framework for evaluating AI-generated furnished rooms that moves beyond specific questions to a three-tier philosophy: basic physical validity, visual coherence, and human-use logic. An autonomous evaluation agent applies these principles to identify scene issues, produce scores, and generate reports, enabling reliable, scene-specific judgments. Experiments demonstrate GREP’s high agreement with human preferences, its ability to improve scene quality through feedback, and insights into how future models might better balance planning and constraint adaptation.
By Mohan Cao, Yongsen Mao, Chucheng Xiang, Zhongyuan Liu, Zhihang Zhong, Haiping Wang, Yuan Liu
arXiv:2608. 06161v1 Announce Type: new Abstract: Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
By Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
The paper introduces a unified training framework for automatic PowerPoint generation, combining cross‑validated data synthesis, rule‑based teacher enhancement, and a mixed‑teacher supervised fine‑tuning strategy. It further adds a reinforcement learning component with verifiable aesthetic metrics to refine slide visual attributes. Experiments show significant performance gains on PresentBench, outperforming existing models and improving aesthetic quality.
By Yuhang Xie, Cheng Li, Chenliang Li, Mingyu Xu, Mingwei Sun, Suhang Zheng, Ming Yan, Xiaoxiao Xu, Lin Qu
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.
arXiv:2608.29519v1 Announce Type: new
Abstract: We introduce Function-Room Generation, a new indoor 3D scene generation setting that creates rooms supporting explicit functional goals rather than mer...
By Hao Feng, Zhi Zuo, MingJian Liang, Jingyu Hu, Xiaowei Hu, Liupengfei Wu, Dian Zhang, Guoxin Fang, Zhengzhe Liu