The paper introduces Risk‑Sensitive Satisficing (RS), a bandit learning rule that evaluates actions based on their past frequency and their surplus or shortfall relative to an aspiration level. RS can be reformulated as Attention Competitive Bayes (ACB), a Bayesian‑like estimator where the aspiration level serves as a prior mean and the limited number of trials limits how strongly evidence can override this prior. ACB predicts that unchosen actions gradually revert toward the aspiration level (pseudo‑forgetting) and that when the aspiration is unattainable, exploration never fully settles, reducing regret in simulations.
By Moto Shinriki, Yu Kono, Tatsuji Takahashi
arXiv:2610.19046v1 Announce Type: new
Abstract: Information-theoretic exploration is of primary interest in methodological studies of reinforcement learning (RL) and computational cognitive neuroscie...
By Melih Kandemir, Mustafa Mert \c{C}elikok
The paper introduces a two-player zero-sum repeated game between a learner and nature that simultaneously captures Bayesian updating and an exact decomposition of exponential-weights regret. The game’s terminal payoff reflects the maximum gain a comparator can achieve given a fixed relative entropy from the prior, while the one-step constraint limits nature’s move by an information budget. The resulting regret splits into three precise components—per-round information loss, an additive retempering drift, and the comparator’s information relative to the prior—providing a unified framework that explains concentration phenomena, large-deviation bounds, and various learning methods such as bandits, posterior sampling, aggregation, and boosting.
By Akshay Balsubramani
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas
arXiv:2609. 15248v2 Announce Type: replace-cross Abstract: In bandits with probing, a learner selects at most $k$ of $n$ arms per round, earns the largest of their rewards, and competes with the best fixed single arm.
By Yongjie Guan
arXiv:2605.20854v3 Announce Type: replace
Abstract: We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivat...
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas