What Information Buys in Active Inference
arXiv:2610.19046v1 Announce Type: new Abstract: Information-theoretic exploration is of primary interest in methodological studies of reinforcement learning (RL) and computational cognitive neuroscie...
The paper introduces Risk‑Sensitive Satisficing (RS), a bandit learning rule that evaluates actions based on their past frequency and their surplus or shortfall relative to an aspiration level. RS can be reformulated as Attention Competitive Bayes (ACB), a Bayesian‑like estimator where the aspiration level serves as a prior mean and the limited number of trials limits how strongly evidence can override this prior. ACB predicts that unchosen actions gradually revert toward the aspiration level (pseudo‑forgetting) and that when the aspiration is unattainable, exploration never fully settles, reducing regret in simulations.
arXiv:2610.19046v1 Announce Type: new Abstract: Information-theoretic exploration is of primary interest in methodological studies of reinforcement learning (RL) and computational cognitive neuroscie...
The paper introduces a two-player zero-sum repeated game between a learner and nature that simultaneously captures Bayesian updating and an exact decomposition of exponential-weights regret. The game’s terminal payoff reflects the maximum gain a comparator can achieve given a fixed relative entropy from the prior, while the one-step constraint limits nature’s move by an information budget. The resulting regret splits into three precise components—per-round information loss, an additive retempering drift, and the comparator’s information relative to the prior—providing a unified framework that explains concentration phenomena, large-deviation bounds, and various learning methods such as bandits, posterior sampling, aggregation, and boosting.
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
arXiv:2605.20854v3 Announce Type: replace Abstract: We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivat...
The paper studies the trade‑off between maximizing rewards and accurately estimating current treatment effects in nonstationary multi‑armed bandits. For $K$‑armed bandits with H"older‑smooth mean rewards, the authors derive minimax bounds on expected dynamic regret under a high‑probability simultaneous coverage requirement for all current effects. They propose the TRACE algorithm, which achieves a regret–precision trade‑off that separates reward‑learning regret from the unavoidable cost of refreshing current‑effect estimates, and extend the method with an empirical‑Bernstein e‑process to adapt exploration while preserving worst‑case guarantees.
arXiv:2606. 00913v1 Announce Type: cross Abstract: Multi-arm bandit algorithms are increasingly used in online platforms, clinical trials, and social science experiments, but valid statistical inference on their performance remains an open challenge.
arXiv:2609. 15248v2 Announce Type: replace-cross Abstract: In bandits with probing, a learner selects at most $k$ of $n$ arms per round, earns the largest of their rewards, and competes with the best fixed single arm.
The paper introduces Online Hyperparameter Optimization (OHPO), framing it as an infinitely many‑armed bandit problem over mixed and conditional search spaces. It proposes the IMABO framework, which couples any bandit policy with any oracle for proposing new configurations, and presents IMOSS—a restart‑free anytime policy with provable regret bounds. Experiments show that IMABO, combined with practical oracles such as TPE, an incumbent‑mutation oracle, and a pretrained tabular foundation model, outperforms random search across a range of settings from classical ML models to LLM‑based agents.
arXiv:2611.05580v1 Announce Type: cross Abstract: We study repeated general games over $T$ rounds between a utility-maximizing optimizer and a learning agent, where budget constraints couple the play...
arXiv:2307. 03587v4 Announce Type: replace Abstract: In non-stationary linear contextual bandits, existing efficient algorithms typically rely on the Weighted Regularized Least-Squares (WRLS) estimator.
Contextual dueling bandits learn from pairwise comparisons, the same feedback used to fine-tune language models from human preferences. Standard algorithms explore aggressively and can show users two...
The paper investigates how an informed adversary can influence the optimal signal in a constrained signalling channel. It finds that the adversary‑robust optimum aligns with the salience pole on most items, differing only on a small subset where the salience‑to‑Bayes coordinate is undefined. The study demonstrates that as the adversary’s persuasion budget increases, the optimal signal shifts from a posterior‑maximizing to a margin‑maximizing strategy, and provides a diagnostic check for evaluating adversary‑awareness.