Adaptive Bayes exactly tracks information over intrinsic time
arXiv:2607. 08789v1 Announce Type: new Abstract: Bayesian and multiplicative-weights updates reweight experts, models, or actions from sequential feedback.
The paper introduces a two-player zero-sum repeated game between a learner and nature that simultaneously captures Bayesian updating and an exact decomposition of exponential-weights regret. The game’s terminal payoff reflects the maximum gain a comparator can achieve given a fixed relative entropy from the prior, while the one-step constraint limits nature’s move by an information budget. The resulting regret splits into three precise components—per-round information loss, an additive retempering drift, and the comparator’s information relative to the prior—providing a unified framework that explains concentration phenomena, large-deviation bounds, and various learning methods such as bandits, posterior sampling, aggregation, and boosting.
arXiv:2607. 08789v1 Announce Type: new Abstract: Bayesian and multiplicative-weights updates reweight experts, models, or actions from sequential feedback.
arXiv:2606. 11171v2 Announce Type: replace Abstract: We develop indexed Bellman information complexity, a representation-level theory of interactive decision making centered on information indices and reference histories.
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
arXiv:2606. 06486v1 Announce Type: new Abstract: In this paper, we study regret minimization in repeated games with \emph{adaptive} opponents who can respond based on histories of play.
The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.
arXiv:2607. 16858v1 Announce Type: cross Abstract: Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise.
arXiv:2605.20854v3 Announce Type: replace Abstract: We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivat...
arXiv:2608. 07922v1 Announce Type: new Abstract: Adaptive learning needs both a state that preserves what observations imply and opportunities to act on that state.
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
arXiv:2607. 23333v1 Announce Type: cross Abstract: We revisit the regret loss framework introduced in Park et al.
arXiv:2309. 06349v2 Announce Type: replace-cross Abstract: Thompson sampling (TS) is one of the most popular and earliest algorithms to solve stochastic multi-armed bandit problems.
arXiv:2609. 30556v1 Announce Type: new Abstract: We study dynamic regret in online convex optimization with an \emph{indicator switching cost}: a fixed penalty incurred whenever two consecutive decisions differ.