arXiv Computer Vision
Sep 15

G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity

The paper introduces G-ray, a ray-level relative position encoding for multi-view vision Transformers that remains consistent across different camera projections. By parameterizing rotary phases with camera-local ray angles, G-ray achieves projection-invariant positional consistency and can be integrated with existing encodings without extra learned parameters. Experiments on 3D reconstruction and novel-view synthesis benchmarks show that G-ray improves performance, notably reducing mean pointmap relative error by 45.8% over MapAnything.

By Shuo Zhang, Xin Su, Wei Wang, Jun Liu, Xinrui Zeng, Yongsen Chen, Chenjie Wang, Guibo Zhu, Jinqiao Wang, Bin Luo, Liangpei Zhang
arXiv Machine Learning
Oct 22

DriftNeRF: Cross-Ray Density Drifting for Sparse-View Neural Radiance Fields

DriftNeRF introduces a regularizer that addresses cross‑ray density disagreement in Neural Radiance Fields, a defect that causes poor performance when only a few views are available. By aggregating densities from nearby points on other rays into a stop‑gradient consensus target, DriftNeRF penalizes unsupported disagreement while preserving agreed boundaries. The method improves 3‑view PSNR by 0.42–0.65 dB on NeRF‑Synthetic, DTU, and LLFF datasets and remains competitive with sparse‑view Gaussian pipelines without requiring additional geometry or preprocessing.

By Juntang Wang, Yihan Wang, Sheng'en Li, Hao Wu, Dongmian Zou, Shixin Xu