arXiv:2606. 16278v1 Announce Type: cross Abstract: Long-tail hazardous scenarios are essential for safety-oriented autonomous driving, yet they are difficult to collect and reproduce at scale.
By Zhenhua Wu, Yun Pang, Mingkun Chang, Yuwei Ning, Liangzhi Wang, Yi Xiao, Guanbin Li
PAM-ToD is a lightweight plug‑in that adapts a pre‑trained 3D Gaussian Splatting road scene to a new time of day by learning color corrections while keeping the original 3DGS parameters fixed. It scales each Gaussian’s existing color to model illumination changes and adds a brightness term for effects such as street lamps, learning these corrections from a few anchor images without separately estimating albedo and illumination. The method includes a spatial regularization to avoid abrupt changes and is evaluated on the CARLA-ToD benchmark, achieving higher PSNR and lower LPIPS than baselines in both static and dynamic settings.
By Kota Shimomura, Sungho Moon, Tsubasa Hirakawa, Takayoshi Yamashita, Sunghoon Im, Hironobu Fujiyoshi
DriveWorld3D is a framework that integrates temporal video learning, multi‑sensor measurement constraints, and offline generative simulation to build a unified 3D world model for autonomous driving. Its online component tracks road surfaces, volumetric occupancy, dynamic entities, and road relations while explicitly managing physical occupancy, observability, and evidence provenance. The offline component reconstructs scenes with neural radiance fields or 3D Gaussian Splatting and expands rare conditions using generative models, but limits generated content from being used as geometric ground truth.
By Wei Wang (Robostreet research team Cambridge, MA, USA), Yiru Veronika Wang (Robostreet research team Cambridge, MA, USA), Yihan Wang (Robostreet research team Cambridge, MA, USA), Zihao Li (Robostreet research team Cambridge, MA, USA), Xiaohui Liang (Robostreet research team Cambridge, MA, USA)
arXiv:2607.05598v2 Announce Type: replace-cross
Abstract: Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely on the assumption of clean, multi-view consistent, posed input...
By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv:2601.00913v2 Announce Type: replace
Abstract: A pretrained 3D Gaussian Splatting (3DGS) reconstruction can reproduce its capture views well while retaining off-object structure that becomes vis...
By Jyotirmaya Shivottam, Om Kumar, Subhankar Mishra
Reflections from shiny objects and glass facades naturally extend the field of view of a camera, capturing the surrounding environment without the need to pan the camera or acquire a full panorama. We propose PanoLess, a Gaussian-splat-based framework that reconstructs the surrounding environment as a distant illumination map from images captured on only one side of a reflective surface.