PuzzleMate: Benchmarking MLLMs for Egocentric Puzzle Assistance
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2503. 19990v4 Announce Type: replace Abstract: Many real-world applications of spatial intelligence, such as robotic control, autonomous driving, and automated assembly, require spatial reasoning across multiple sequential steps.
arXiv:2512. 11995v2 Announce Type: replace-cross Abstract: While many vision-language models (VLMs) are developed to answer well-defined, straightforward questions with highly specified targets, as in most benchmarks, they often struggle in practice with complex open-ended tasks, which usually require multiple rounds of exploration and reasoning in the visual space.
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
arXiv:2609.39378v1 Announce Type: new Abstract: Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolvin...
arXiv:2607. 04162v1 Announce Type: cross Abstract: Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures.
arXiv:2512. 24125v3 Announce Type: replace-cross Abstract: General-purpose robotic systems operating in open-world environments must achieve both broad generalization and high-precision action execution, a combination that remains challenging for existing Vision-Language-Action (VLA) models.