arXiv Computer Vision By Johann Schmidt, Sebastian Stober, Joachim Denzler, Paul Bodesheim

PPS: Plug-and-Play Saccadic Vision for Fine-Grained Classification

Read the original on arXiv Computer Vision →

PPS: Plug-and-Play Saccadic Vision for Fine-Grained Classification proposes a lightweight extension that transforms any pretrained backbone with spatial feature maps into a saccadic classifier. The method adds only a small priority head and a single cross-attention fusion block, using a weight-tied encoder to process a downsampled peripheral glance and high-resolution glimpse crops selected by a priority distribution. A sequential sampler with non-maximum suppression draws a configurable number of glimpses, and a residual multi-head cross-attention block fuses the glance with the glimpses; the priority head is trained via a per-glimpse information-gain target from a lightweight memory bank, avoiding reinforcement learning. The approach achieves linear complexity in the number of glimpses and decouples peak memory from input resolution, consistently improving performance across nine fine-grained classification benchmarks.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

Hugging Face Trending Papers
Aug 6

Evidence-Driven Dynamic Visual Selector for Efficient Long Video Understanding

Recent advancements in MLLM-based long-form video understanding have mitigated inference-time computational cost and limited context lengths by selecting query-relevant frames. However, existing approaches predominantly rely on external proxy scorers and rigid heuristic rules, inevitably suffering from misalignment with the target MLLM's intrinsic evidence and failing to accommodate the non-uniform spatiotemporal information density.

arXiv Computer Vision
Oct 27

VGGT-$\Omega$

arXiv:2605.15195v2 Announce Type: replace Abstract: Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also prov...

By Jianyuan Wang, Minghao Chen, Shangzhan Zhang, Nikita Karaev, Johannes Sch\"onberger, Patrick Labatut, Piotr Bojanowski, David Novotny, Andrea Vedaldi, Christian Rupprecht
arXiv Computer Vision
Oct 5

Gaze Attention: Query-Adaptive Visual Routing for Efficient Multimodal LLMs

Gaze Attention is a new mechanism for multimodal large language models that selectively focuses on relevant visual regions during each generation step, rather than attending to all visual tokens. By grouping tokens into spatial regions and using learnable context tokens to retain global information, it reduces attention computation and visual key‑value entries by up to 90%. Experiments on 13 image and 6 video benchmarks show that Gaze Attention matches or outperforms dense‑attention baselines while using fewer visual resources.

By Junha Song, Byeongho Heo, Geonmo Gu, Jaegul Choo, Dongyoon Han, Sangdoo Yun
arXiv Computer Vision
Oct 9

LearnPruner: Rethinking Attention-based Token Pruning in Vision Language Models

LearnPruner rethinks token pruning in vision‑language models by addressing shortcomings of attention mechanisms in vision encoders and large language models. The method uses a two‑stage approach: first a learnable pruning module removes redundant vision tokens after the vision encoder, then only task‑relevant tokens are kept in the LLM’s middle layer. Experiments show that LearnPruner retains about 95% of performance while using only 5.5% of vision tokens, achieving a 3.2× speed‑up.

By Rinyoichi Takezoe, Yaqian Li, Zihao Bo, Anzhou Hou, Mo Guang, Kaiwen Long