Never Look Back: Understanding Persistence in 3D Object Memory from Egocentric Videos
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arXiv:2610.10538v1 Announce Type: new Abstract: As we move through the world and carry out everyday tasks, we encounter objects that may become relevant only later. We are capable of recalling where...
EgoMemReason is a new benchmark for week‑long egocentric video understanding that focuses on memory‑driven reasoning rather than simple perception tasks. It tests three memory types—entity, event, and behavior—across 500 questions, each requiring evidence from an average of 5.1 video segments and 25.9 hours of backtracking. Evaluation of 17 models shows that even the best achieves only 39.6% accuracy, highlighting the difficulty of long‑horizon memory in multimodal systems.
Embodied and assistive agents must do more than recognize objects: they must reason about where an object belongs given the layout of an environment and the habits of the people who live in it. Progre...
arXiv:2610.10438v1 Announce Type: new Abstract: Embodied and assistive agents must do more than recognize objects: they must reason about where an object belongs given the layout of an environment an...
arXiv:2608. 11017v1 Announce Type: cross Abstract: Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change.
Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes.