arXiv:2611.06180v1 Announce Type: new
Abstract: We present the Rohbau3D-Semantics dataset, which adds dense semantic and instance-level labels to laser scans of the previously released Rohbau3D domai...
By Lukas Rauch, Thomas Braml
arXiv:2609.25578v1 Announce Type: new
Abstract: Urban-scale 3D reconstruction from satellite imagery supports disaster response, city monitoring, and geospatial digital twins, yet neural rendering me...
By Wentao Sun, Zhengsen Xu, Yiping Chen, John S. Zelek, Jonathan Li
arXiv:2512. 09062v2 Announce Type: replace-cross Abstract: Accurate 3D scene interpretation in active construction sites is essential for progress monitoring, safety assessment, and digital twin development.
By Seongyong Kim, Yong Kwon Cho
PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li
GaussianDS introduces a depth‑supervised framework for 3D Gaussian Splatting that jointly optimizes RGB appearance, depth, and compact semantics from scratch. By arranging multi‑view images into a pose‑aware pseudo‑video and propagating view‑consistent masks via SAM2, the method aligns semantic lifting with geometric cues, using depth supervision and edge‑aware refinement to curb semantic drift and boundary leakage. The approach achieves state‑of‑the‑art performance on LERF and 3D‑OVS benchmarks while preserving high‑fidelity reconstruction and enabling downstream tasks such as 3D object removal.
By Yufei Zhang, Chenlu Zhan, Hongwei Wang
MEGA is a new framework that extracts object-level, watertight meshes from 3D Gaussian Splatting (3DGS) scenes. It uses a segment-then-mesh approach, leveraging Spatial Visual Distillation (SVD) to sample diverse camera views of each segmented object and train a mesh reconstruction model with photometric supervision. Experiments on popular benchmarks show that MEGA outperforms existing methods in accurately recovering object-level 3D occupancy and supports complex physical interactions by combining high-quality meshes with photorealistic 3DGS rendering.
By Liwei Liao, Yingkui Zhang, Qianqian Tong, Ronggang Wang