Eulerian Motion Reconstruction for Water Scenery
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism...
arXiv:2610.13860v1 Announce Type: new Abstract: Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, the...
OuroWorld is a mask‑free framework that transforms any static 3D Gaussian Splatting scene into a 3D cinemagraph, producing dynamic scenes with vivid, diverse motion that loop seamlessly from any viewpoint. It uses a vision‑language model to infer plausible dynamics and a video model to synthesize a reference video, which is then lifted and completed into multi‑view videos. The method introduces an Inconsistency‑Robust Periodic 4DGS with a Fourier‑series deformation field for guaranteed looping and a Grounded Drift Field to handle cross‑view inconsistencies, enabling general deformation, object motion, and illumination change beyond fluid‑like motion. Evaluation on 39 scenes shows OuroWorld outperforms baselines and wins 70.8%–99.0% of user‑study comparisons.
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.
arXiv:2607. 01202v1 Announce Type: cross Abstract: We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos.
arXiv:2608. 01958v2 Announce Type: replace-cross Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering.