arXiv:2607. 04972v1 Announce Type: cross Abstract: Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates.
By Yang Li, Feng Xue, Fan Mo, Yunhao Liu, Jianhong Wang, Ying Wen, Qingrui Zhang, Shaoshuai Mou, Wei Pan
BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.
By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv:2609.39777v1 Announce Type: new
Abstract: LLM-based multi-agent systems coordinate specialized reasoning through aggregation, interaction, and adaptive control, yet their potential for graph le...
By Jiayi Yang, Yifang Chen, Yuanfu Sun, Xinyan Ge, Qiaoyu Tan
arXiv:2606. 02337v1 Announce Type: new Abstract: Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture.
By Santiago Amaya-Corredor, Miguel Calvo-Fullana, Anders Jonsson
AeroWeaver is a new embodied‑agent harness that integrates large language model (LLM) decision making with the executable skills of individual UAVs, enabling distributed, adaptive swarm execution. It connects semantic mission decisions to governed skills, organizes role‑conditioned local agents for coordination, and refines skill selection online using role‑indexed state‑action‑reward experience. Experiments demonstrate that AeroWeaver maintains valid skill execution without a central joint‑action generator and supports reward‑guided, training‑free adaptive learning from accumulated execution experience.
By Jiabin Lou, Yirong Yang, Haopeng Wang, Xuxin Lv, Xinyu Liu, Diyuan Hou, Xuehong Liu, Rongye Shi, Wenjun Wu
The paper introduces Meta-Gradient Informed Multi-Objective Multi-Agent Reinforcement Learning (MIRL), a framework that leverages the structure of multiple objectives to enhance cooperation among agents. By formulating MOMARL at both team and individual levels and using objective-wise counterfactual credit assignment, MIRL allows agents to learn how to prioritize objectives individually while jointly optimizing a system-level objective. Experiments on a multi-objective particle environment demonstrate that MIRL, especially its dynamic variant, improves Pareto-front quality compared to baseline methods.
By Qiyue Xia, J. Michael Herrmann
arXiv:2607. 14093v1 Announce Type: new Abstract: This paper presents a novel three level hierarchical learning architecture for autonomous UAV swarms performing search and rescue operations.
By Oleksii Bychkov
arXiv:2606. 30092v1 Announce Type: new Abstract: Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals.
By Chunhui Bai, Changhe Li, Dequan Li, Xinye Cai, Shengxiang Yang
arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.
By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek
The paper introduces a hierarchical hybrid architecture combining large language models (LLMs) and multi-agent reinforcement learning (MARL) to manage heterogeneous unmanned aerial systems in low‑altitude wireless networks (LAWNs). An outer LLM‑driven loop interprets service requirements and operator intent to reconfigure objectives and resource priorities, while an inner MARL loop executes decentralized policies under the updated game. A logistics‑monitoring case study demonstrates the framework’s ability to coordinate diverse services and adapt to changing conditions without retraining the MARL policies.
By Nguyen Duc Minh Quang, Chang Liu, Shuangyang Li, Derrick Wing Kwan Ng
HySTAR is a MAPPO-based framework that addresses structural target drift in cooperative multi‑agent reinforcement learning by anchoring an overlapping sparse hypergraph as a stable high‑order value‑decomposition scaffold. It separates adaptive representation learning from a temporally consistent decomposition basis, using a spatiotemporal encoder to capture physical and task‑dependent interactions and combining temporal and structural relevance to compute agent‑specific advantages. Experiments on SMAC, GRF, Traffic Junction, and MPE show consistent improvements over MAPPO‑style, value‑factorization, and dynamic‑grouping baselines, achieving significant gains in performance and convergence speed.
By Xinglong Luo, Yuding Zhang, Yuheng Kuang, Shuxuan Yuan, Zhenni Zeng, Weiqiang Zhu, Zhenhai Ji, Zhengning Wang
arXiv:2607. 21488v1 Announce Type: cross Abstract: Coordinating autonomous vehicles at unsignalized intersections remains a critical challenge for multi-agent reinforcement learning (MARL) systems, which typically struggle with combinatorial action spaces, reliance on privileged information, or rigid agent designs.
By Gil Lifshits, Igal Bilik, Gilad Katz