The paper introduces checkpoint handoff, an evaluation protocol that separates an agent’s ability to reach useful states from its ability to complete tasks in reinforcement learning. By using one checkpoint as a reacher up to a handoff point and another as a solver from the same replayed history, the authors can measure Reach (how often states within a fixed number of actions from success are achieved) and Solve (how often the task is completed from those states). Experiments on TravelPlanner and ALFWorld show that switching the solver from supervised fine‑tuning to RL yields larger gains when RL is used as the reacher, indicating that RL more effectively finds solvable states.
By Xuan Liu, Jingbin Qian
arXiv:2609.01274v1 Announce Type: new
Abstract: Reinforcement learning with verifiable rewards (RLVR) improves language-model reasoning, but how these gains relate to inference-time decoding and sear...
By Wenhe Sun, Cunxiang Wang, Zijun Yao, Yixin Cao
A ReAct-style agent accumulates observations, intermediate results, and failed attempts in a single context. As this context grows, stale and off-path information consumes its limited capacity and obs...
arXiv:2610.07898v1 Announce Type: new
Abstract: Repository-level software engineering (SWE) is a challenging long-horizon setting: agents must reason over extended interactions, use tools, and adapt...
By Jia Liufu, Bin Hu, Linglin Jing, Terry Kong, Yuki Huang, Ashwath Aithal, Wenming Yang, Jun Yang
The paper investigates why reinforcement learning with verifiable rewards (RLVR) reduces the diversity of solutions in reasoning tasks. By analyzing the Countdown task, the authors show that RLVR contracts the solution space mainly at the entrance—before the first arithmetic operation—causing a 67% drop in solution coverage. They demonstrate that providing an unselected entrance prefix or applying entrance‑targeted interventions can restore or even improve coverage without harming accuracy.
By Qiancheng Zhou, Ruizhe Li
The paper introduces ReTRAIL, a framework that allows long‑horizon agents to rewind the environment to earlier states while preserving forward progress in knowledge. By training a shared policy with State‑Anchored GRPO and a branch‑advancement reward, ReTRAIL enables agents to recover from unproductive states and reuse insights from abandoned exploration. Experiments on MineSweeper, Sokoban, ALFWorld, and ScienceWorld show that this combined rewinding and experience‑reuse strategy outperforms simple rewind primitives and improves long‑horizon task solving.
By Ziang Ye, Wentao Shi, Lei Chen, Zhengzhou Cai, Yu Wang, Zhiyuan Yao, Zihan Wang, Xierui Song, Fuli Feng, Yixin Cao