arXiv:2607. 08863v1 Announce Type: cross Abstract: We present Clean2FX, a study and demo of label-conditioned clean-to-effect transformation for electric guitar audio.
By Oliverio Bombicci Pontelli, Iran R. Roman
arXiv:2608. 13724v1 Announce Type: cross Abstract: PLAUD (Performative Latents and Unsupervised DDSP) is a neural synthesizer and Max for Live instrument for live electronic music, built on NoiseBandNet and trained on small personal sound corpora.
By B{\l}a\.zej Kotowski, Frederic Font
arXiv:2512. 15313v2 Announce Type: replace-cross Abstract: Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems.
By Yann Bourdin, Pierrick Legrand, Fanny Roche
arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
arXiv:2603. 07584v2 Announce Type: replace-cross Abstract: Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design applications and virtual prototyping.
By Robin Doerfler, Lonce Wyse
arXiv:2507. 16696v3 Announce Type: replace-cross Abstract: Industrial signal analysis is hindered by severe data heterogeneity, which we characterize as the M5 problem.
By Pingyi Fan, Anbai Jiang, Shuwei Zhang, Xinhu Zheng, Zhiqiang Lv, Bing Han, Wenrui Liang, Junjie Li, Wei-Qiang Zhang, Yanmin Qian, Xie Chen, Jia Liu