arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
arXiv:2512. 02652v2 Announce Type: replace-cross Abstract: Existing methods for expressive music performance rendering, a conditional generation task that aims to generate a human-like performance from a symbolic score, rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and language.
By Hong-Jie You, Jie-Jing Shao, Xiao-Wen Yang, Lin-Han Jia, Lan-Zhe Guo, Yu-Feng Li
arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2608. 06638v1 Announce Type: cross Abstract: Mechanistic interpretability of music generation has concentrated on audio models, leaving symbolic models largely unexplored.
By Jakub Po\'cwiardowski, Mateusz Modrzejewski
arXiv:2606. 03803v1 Announce Type: cross Abstract: We present LiveBand, a real-time system that generates high-fidelity music accompaniments to live audio input, respecting strict causal constraints.
By Marco Pasini, Javier Nistal, Mathias Rose Bjare, Stefan Lattner, George Fazekas
arXiv:2601. 04867v3 Announce Type: replace-cross Abstract: Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar.
By Alistair Carson, Alec Wright, Stefan Bilbao
arXiv:2603. 07584v2 Announce Type: replace-cross Abstract: Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design applications and virtual prototyping.
By Robin Doerfler, Lonce Wyse
arXiv:2607. 08863v1 Announce Type: cross Abstract: We present Clean2FX, a study and demo of label-conditioned clean-to-effect transformation for electric guitar audio.
By Oliverio Bombicci Pontelli, Iran R. Roman
arXiv:2606. 14791v1 Announce Type: cross Abstract: Self-supervised learning advances audio representation for multimedia analysis.
By Fengrui Liu, Ruiyang Huang, Qijian Zheng, Yuanfang Wang, Feng Liu
arXiv:2606. 30642v1 Announce Type: cross Abstract: Full-length song generation must preserve coherence and musicality, render detailed vocal and accompaniment acoustics, and follow lyrics and prompts.
By Shun Lei, Huaicheng Zhang, Dapeng Wu, Yaoxun Xu, Lishi Zuo, Wei Tan, Hangting Chen, Guangzheng Li, Jianwei Yu, Zhiyong Wu, Dong Yu
arXiv:2606. 07015v1 Announce Type: cross Abstract: While song generation and singing voice conversion (SVC) have evolved significantly, they have long been developed isolated: the former lacks zero-shot speaker cloning, while the latter overlooks vocal-accompaniment synergy.
By Ziyu Zhang, Chunyu Qiang, Xiaopeng Wang, Yuxin Guo, Kang Yin, Wenjie Tian, Jingbin Hu, Tianlun Zuo, Zhao Guo, Teng Ma, Yuzhe Liang, Chen Zhang, Lei Xie
arXiv:2603. 00395v3 Announce Type: replace-cross Abstract: Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound.
By Seunghyun Oh, Malek Itani, Aseem Gauri, Shyamnath Gollakota