arXiv:2606. 24307v1 Announce Type: cross Abstract: Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm.
By Baisen Wang, Chenxi Bao, Qisong Han
arXiv:2512. 02652v2 Announce Type: replace-cross Abstract: Existing methods for expressive music performance rendering, a conditional generation task that aims to generate a human-like performance from a symbolic score, rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and language.
By Hong-Jie You, Jie-Jing Shao, Xiao-Wen Yang, Lin-Han Jia, Lan-Zhe Guo, Yu-Feng Li
arXiv:2608. 03742v1 Announce Type: cross Abstract: Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability.
By Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski
arXiv:2608. 06638v1 Announce Type: cross Abstract: Mechanistic interpretability of music generation has concentrated on audio models, leaving symbolic models largely unexplored.
By Jakub Po\'cwiardowski, Mateusz Modrzejewski
arXiv:2606. 03803v1 Announce Type: cross Abstract: We present LiveBand, a real-time system that generates high-fidelity music accompaniments to live audio input, respecting strict causal constraints.
By Marco Pasini, Javier Nistal, Mathias Rose Bjare, Stefan Lattner, George Fazekas
arXiv:2601. 04867v3 Announce Type: replace-cross Abstract: Modulation effects such as phasers, flangers and chorus effects are heavily used in conjunction with the electric guitar.
By Alistair Carson, Alec Wright, Stefan Bilbao