arXiv:2605.20992v4 Announce Type: replace
Abstract: We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape wi...
By Hao Xu, Yilin Liu, Yinqiao Wang, Chi-Wing Fu, Niloy J. Mitra
ESTHER is an end‑to‑end model for egocentric stereo hand reconstruction that integrates stereo geometry, temporal reasoning, and a suitable output representation for wearable cameras. It is trained on pseudo‑labels from a calibrated pipeline and introduces the ESTHER3D benchmark, which pairs a large in‑the‑wild training set with a motion‑capture test set of true metric ground truth. Experiments demonstrate state‑of‑the‑art accuracy, strong generalization, and robustness to missing views, dropped frames, and extreme lighting or motion blur, while preserving metric scale even when reduced to a single monocular view.
By Hongyu Ma, Hairong Qu, Shiqi Zhao, Yongsong Yang, Peng Yin
arXiv:2610.01210v1 Announce Type: new
Abstract: Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, wh...
By Hongming Fu, Jingcheng Shi, Wenjia Wang, Binhua Zuo, Bo Zhao
EgoHSI3R is a unified feed‑forward framework that reconstructs 4D hand‑scene interactions from egocentric monocular video. It jointly estimates camera motion, dense scene geometry, world‑space bilateral MANO hands, and per‑vertex hand contact by maintaining a recurrent scene representation and using hand‑centric prompts and MANO vertex queries. The method achieves the lowest world‑space hand joint error on ARCTIC while offering faster inference than existing pipelines.
By Mingzhi Pei, Zhangchen Ye, Ruoqu Chen, Liu Cao, Mengdi Xu
arXiv:2608. 20093v1 Announce Type: new Abstract: In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images.
By Muhammad Asad Ali, Nadia Robertini, Didier Stricker
SituHOI is a large‑scale RGB‑D dataset that captures full‑body human‑object interactions in 16 indoor rooms, comprising 18,429 annotated clips and about 86 hours of activity. The dataset pairs moving‑camera recordings with static scene scans, object geometry, language descriptions, and estimated human and object trajectories, all registered in a shared floor‑aligned frame via a pipeline that integrates camera localization, depth‑based alignment, human mesh recovery, and object tracking. The data enable the FlexHOI‑Bench benchmark for goal‑conditioned joint motion prediction, and a reference predictor, SharedHOI, demonstrates strong performance on world‑space accuracy and human‑object coordination.
whyItMatters":"The dataset provides scalable, scene‑aligned supervision for modeling human‑object interaction, addressing a key limitation of existing datasets and enabling more accurate motion prediction benchmarks."
By Qifan Wang, Qihang Fang, Boao Shi, Yushi Du, Pei Zhou, Siyan Dong, Yanchao Yang