arXiv Computer Vision

OrnaStyler: Ornament-Aware Latent Editing for Content-Preserving 3D Stylization

arXiv Computer Vision
Sep 1

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

The paper introduces Chat-Edit-3D++ (CE3D++), an interactive 3D and 4D scene editing system that uses a Hash-Atlas network to separate 2D editing from 3D reconstruction. CE3D++ employs a large language model to accept arbitrary textual input, interpret user intent, and autonomously invoke appropriate visual models, enabling multi‑round dialogue and diverse editing effects. The approach is extended to monocular 4D scenes by adding motion constraints and a trajectory dataset, allowing a smaller LLM to schedule up to 30 visual tools accurately.

By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
arXiv Computer Vision
Sep 11

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseNova-U1.5 is an 8B‑MoT native unified multimodal model that can understand, reason about, and generate visual content without using an encoder or VAE. It improves visual fidelity and text rendering through spatially coherent patch reconstruction, large‑scale training on curated generation and editing data, and native resolutions up to 4K. Post‑training, specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing are optimized and distilled into a multi‑expert framework, yielding advances in image fidelity, complex composition, multi‑reference editing, and instruction following.

By Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin
arXiv Computer Vision
Sep 3

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

Make‑It‑Poseable is a feed‑forward framework that treats 3D character posing as a skinning‑free latent‑space transformation. It decouples shape deformation from fixed mesh connectivity, using a latent posing transformer, dense pose representation, and an adaptive completion module with bipartite‑matched latent loss. Experiments show it outperforms existing baselines, generalizes to varied morphologies, and supports 3D authoring tasks such as part replacement and refinement.

By Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Zhenxun Yuan, Wengang Zhou, Houqiang Li
arXiv Computer Vision
Sep 7

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

The paper introduces a framework for instruction‑guided 3D editing that does not require paired 3D supervision. It distills visual, semantic, and geometric knowledge from foundation models into a 3D editing model using a differentiable rendering pipeline, guided by a 2D visual prior from an image editing model and a semantic prior from a Vision‑Language Model. A 3D‑aware Distribution Matching regularization is added to prevent geometric collapse and ensure realistic 3D outputs, leading to superior instruction fidelity and cross‑view consistency compared to state‑of‑the‑art baselines.

By Hao Wen, Weibin Yun, Hongxing Fan, Haotian Lu, Rui Chen, Zehuan Huang, Lu Sheng