ParticleSplat is a self‑supervised, object‑centric learning framework that extends the Deep Latent Particles (DLP) model into 3D by representing scenes as latent particles mapped to 3D Gaussian splats. It jointly encodes multiple camera views into a shared 3D latent space, enabling unsupervised learning of object masks and controllable 3D scene editing such as moving objects by manipulating latent particles. Experiments on simulated and real‑world datasets demonstrate that this 3D representation improves performance on downstream robotic manipulation tasks.
By Lyuxing He, Daniel Guo, Elizabeth Terveen, Deepak Pathak, David Held, Tal Daniel
The paper introduces a biologically inspired framework that learns object‑centric visual representations from raw videos without human annotations or camera calibration. By using motion boundaries detected via optical flow and clustering to create pseudo‑instance masks, the method supervises a single‑image encoder with pixel‑level pairwise metric learning. Training on 195 million pseudo‑labeled frames and expanding to 421 million frames through Motion‑Verified Self‑Training, the approach yields Swin‑based encoders that outperform or match supervised and self‑supervised baselines on tasks such as monocular depth estimation, 3D object detection, 3D occupancy prediction, and end‑to‑end planning.
By Boshi Li, Xiaohui Wang, Xiaoyang Wu, Zhichao Li, Ya Yang, Naiyan Wang
We present ParticleSplat, a self-supervised object-centric learning method that decomposes scenes into a set of latent ''particles'' representing semantic entities through feedforward 3D Gaussian Spla...
arXiv:2609.39785v1 Announce Type: new
Abstract: The Segment Anything Model (SAM) relies heavily on massive manual annotations, creating a fundamental bottleneck for model scaling. While unsupervised...
By Weijian Jian, Xiaoyue Zhang, Bin Xiao, Chunyu Xie, Yixiao He, Yutao Liu, Dawei Leng, Yuhui Yin
arXiv:2503. 24009v3 Announce Type: replace-cross Abstract: Realistic simulation is critical for applications ranging from robotics to animation.
By Mikel Zhobro, Andreas Ren\'e Geist, Georg Martius
arXiv:2609.07174v1 Announce Type: new
Abstract: Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based meth...
By Jiang Qin, Chunji Lv, Yangguang Wei, Yang Gao, Ming Liu, Lizhong Ding, Ye Yuan, Yinjie Lei, Changsheng Li