arXiv Computer Vision

Object Concepts Emerge from Motion

Hugging Face Trending Papers
Jul 21

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding.

Hugging Face Trending Papers
Jul 6

TGRIP: A Text-Guided Approach to Vehicle Instance Prediction in Autonomous Driving

Bird's-Eye View (BEV) end-to-end instance prediction has emerged as a robust paradigm for autonomous driving perception, effectively mitigating the error propagation inherent in traditional modular pipelines. However, current state-of-the-art approaches rely predominantly on geometric supervision, such as occupancy regression and optical flow, effectively treating scene agents as generic moving obstacles.

arXiv Computer Vision
Aug 31

Video Generative Models as Geometry Learner

The paper introduces GeoNeXt, a framework that repurposes pretrained video generative models for geometry estimation by framing it as a next‑frame prediction task. Unlike prior methods that either train separate depth/normal models or fine‑tune image diffusion backbones, GeoNeXt jointly models images and geometric targets, leveraging the structured knowledge of video models for more data‑efficient learning. Experiments show zero‑shot monocular depth and surface normal estimation that outperforms existing generative approaches and rivals discriminative state‑of‑the‑art methods while using far less training data.

By Haosen Yang, Jifei Song, Zhensong Zhang, Xiatian Zhu, Jiankang Deng