arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
arXiv:2610.01876v1 Announce Type: new
Abstract: A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure ch...
By Tongyu Wu, Jacob Edwards, Ziteng Cui, Caigui Jiang, Cheng Wang
arXiv:2609.37115v1 Announce Type: new
Abstract: We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key...
By Pratik Singh Bisht, Andreas Kolb
Low-light imaging often introduces color bias caused by the low signal-to-noise ratio and the image formation process. Although recent low-light image enhancement methods have achieved strong brightness recovery, faithful color restoration remains challenging, manifesting as overall color bias together with local under- and over-saturation.
arXiv:2608.29043v1 Announce Type: new
Abstract: Light-effect contamination poses a significant challenge to nighttime visibility enhancement. Most methods suppress light effects by estimating and dec...
By Hanting Li, Xin Sun, Wei Ye, Jungong Han, Liang-jie Zhang
Naka-GS is a low‑light 3D Gaussian Splatting framework that jointly enhances observations and improves Gaussian initialization. It introduces Naka‑Guided Chroma Correction, which uses a fixed bionic response as a photometric anchor to learn bounded, frequency‑decoupled luminance and chromatic corrections, preserving fine structures while reducing color and boundary artifacts. A lightweight, non‑learned Point‑Prior Compaction Module refines dense scene priors via voxel pooling and distance‑adaptive pruning, cutting the number of points from 1.00 M to 59.52 K and shortening optimization time by 37.7 % while achieving state‑of‑the‑art PSNR, SSIM, and LPIPS on eight RealX3D scenes.
By Runyu Zhu, SiXun Dong, Zhiqiang Zhang, Qingxia Ye, Rongjun Qin, Zhihua Xu