Explorer-Zero: Improving Self-Play for Long-Horizon Tasks with Decomposable Verifiable Rewards
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2608.21871v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards has become the dominant recipe for improving large language model reasoning, yet it presumes large human...
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
The paper introduces Trace, a framework that transforms sparse-reward trajectories into executable walkthroughs by identifying progress anchors, propagating credit, and estimating action prerequisites. Trace compiles noisy trajectories into state‑conditioned, verifiable procedures that remove loops and detours, enabling reuse, intermediate‑state resumption, and programmatic verification. Experiments on J‑TTL, WebShop, and ScienceWorld with three open‑source LLMs show that Trace outperforms eight baselines, improving average AUC and Final‑$3$ by 30.0% and 40.5% while using fewer inference tokens.
arXiv:2608. 04964v1 Announce Type: new Abstract: Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors.
arXiv:2605.14211v4 Announce Type: replace Abstract: Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrat...
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."