arXiv:2610.02160v1 Announce Type: new
Abstract: Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through i...
By Wei Cao, Hao Zhang, Vikram Voleti, Yuqun Wu, Mallikarjun B R, Shimon Vainer, Mark Boss, Yaoyao Liu
arXiv:2607. 01202v1 Announce Type: cross Abstract: We present World from Motion, a method for generating freely renderable dynamic 3D Gaussian representations from monocular videos.
By Liyuan Zhu, Shengyu Huang, Amrita Mazumdar, Tianye Li, Zan Gojcic, Gordon Wetzstein, Iro Armeni, Shalini De Mello, Alex Trevithick
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.
arXiv:2608. 19556v1 Announce Type: cross Abstract: Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion.
By Yuanhao Ban, Jiaqi Feng, Hengguang Zhou, Xiaohuan Pei, Justin Cui, Cho-Jui Hsieh
Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction.
Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.
By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
arXiv:2609.14462v1 Announce Type: new
Abstract: Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Exist...
By Jiaming Tan, Mingliang Zhai, Zhen Li, Yuwei Wu, Chuanhao Li, Kaipeng Zhang
arXiv:2609.36940v1 Announce Type: new
Abstract: Accurate dynamic scene reconstruction is important for robotic perception, where temporally consistent representations of dynamic environments are esse...
By Thai Duy Nguyen, Haitian Zhang, Addison Lin Wang
arXiv:2609.01059v1 Announce Type: new
Abstract: As Vision-Language Models (VLMs) tackle dynamic 3D spatial reasoning, ego-motion perception becomes essential to resolve monocular scale ambiguity. How...
By Jiayu Ding, Zhuodong Liu, Lei Zhang, Manyu Xiong, Hongbo Jin, Haoran Tang, Hongbo Zhang, Changen Zhu, Wenbo Xing
arXiv:2610.04606v2 Announce Type: replace
Abstract: We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic...
By Shengqi Wang, Zhengxian Yang, Kaiwen Tian, Yang Liu, Bowen Liu, Hua Du, Taicheng Huang, Jiamin Wu, Tao Yu
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin