We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.
arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.
By Ismayil Ismayilov, Atakan Kara, Kaan Oktay
arXiv:2606. 10389v1 Announce Type: new Abstract: Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs.
By Haoran Li, Zengle Ge, Ziyang Zhang, Xiaomin Yuan, Yui Lo, Qianhui Liu, Bocheng An, Dongke Rong, Jiaqun Liu, Annan Li, Jianmin Wu, Dawei Yin, Dou Shen
arXiv:2607. 28074v1 Announce Type: cross Abstract: Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset.
By Yash Pandya, Sahil Gupta, Sarthak Harne, Archana Yadav, Kavyansh Chourasia, Hussein Mozannar, Vibhav Vineet, Sara Abdali, Corby Rosset, Yash Lara, Ahmed Awadallah, Ece Kamar, Akshay Nambi
arXiv:2608. 04317v1 Announce Type: cross Abstract: Autonomous cyber defense systems based on Deep Reinforcement Learning (DRL) have attracted significant research attention, yet remain evaluated almost exclusively against static, heuristic red agents, leaving their robustness against adaptive threats critically understudied.
By Ryozo Masukawa, Ian Bryant, Armita Kazeminajafabadi, Sanggeon Yun, Hyunwoo Oh, SungHeon Jeong, Nathaniel D. Bastian, Mahdi Imani, Mohsen Imani
arXiv:2607. 06854v1 Announce Type: cross Abstract: Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves.
By Nima Kelidari, Mohammadsaeed Haghi, Mahdi Salmani