arXiv AI By Derin Gezgin, Jim O'Connor, Tanner Goodwin, Gary B. Parker

DSLE: A Learning Environment for Dark Souls Boss Encounters

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arXiv:2608. 09902v1 Announce Type: new Abstract: We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface.

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DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.

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