GraphCAD introduces a geometry-aware generative framework for Computer-Aided Design (CAD) that models CAD construction using an Edge-Adjacency Graph (EAG), a novel graph-based representation. The method employs a hybrid graph diffusion process to jointly capture discrete topological connectivity and continuous spatial geometry, and incorporates a geometry-aware denoising mechanism that maps node attributes to SE(3)-equivariant encoded point sets. Experiments on the newly created EAGBench dataset demonstrate that GraphCAD can generate complex CAD models with more than 50 faces, achieving state‑of‑the‑art geometric fidelity and distributional alignment compared to sequence‑based baselines.
By Wenhao Zheng, Xianggen Liu, Li Yue, Jiancheng Shi, Jiancheng Lv
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.
The paper introduces a novel compression framework for image-to-shape Diffusion Transformers (DiTs) that significantly reduces model size while preserving geometric fidelity. By exploiting the non-uniform importance of 3D DiT layers, the authors combine structured pruning, adaptive quantization, and targeted fine‑tuning into a vitality‑guided approach. The method achieves up to a 66% reduction in model size across state‑of‑the‑art image‑to‑3D models without compromising synthesis quality, offering a plug‑and‑play solution for efficient 3D shape generation.
By Jaeah Lee, Hyunjin Kim, Jaewoong Cho, Gihyun Kwon
MeSS (Mesh-based Scene Synthesis) is a method that generates high‑quality, style‑consistent outdoor scenes using city mesh models as geometric priors. The pipeline first creates geometrically consistent sparse views with Cascaded Outpainting ControlNets, then densifies intermediate views via AGInpaint, and finally removes visual inconsistencies with GCAlign. Simultaneously, a 3D Gaussian Splatting scene is reconstructed from the mesh, enabling diverse rendering styles after synthesis.
By Xuyang Chen, Zhijun Zhai, Kaixuan Zhou, Zengmao Wang, Jianan He, Dong Wang, Yanfeng Zhang, Mingwei Sun, Xuqin Wang, R\"udiger Westermann, Tao Wu, Konrad Schindler, Liqiu Meng
arXiv:2609.08153v1 Announce Type: new
Abstract: Generative diffusion models have emerged as a class of powerful techniques for various imaging applications, including but not limited to synthesis, re...
By Nian Wu, Nivetha Jayakumar, Jiarui Xing, Miaomiao Zhang
arXiv:2603. 08825v2 Announce Type: replace-cross Abstract: Discrete graph generation has emerged as a powerful paradigm for modeling graph-structured data, yet state of the art models often rely on Graph Transformers or higher order architectures.
By Jay Revolinsky, Harry Shomer, Jiliang Tang