Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.
arXiv:2608. 19860v1 Announce Type: new Abstract: Single-shot exposure correction aims to map an arbitrarily degraded image---whether under-exposed, over-exposed, or a spatial mixture of both---to a well-exposed output from a single capture.
By Airin Akter Tania, Md Raihan Khan, Mohiuddin Ahmad
Paint-Anything introduces a unified hex-prompt interface that allows users to specify any 24‑bit hex color for both image generation and editing. The method trains on a new Paint‑500K dataset created from real images with object grounding, perceptual color labeling, and editing‑pair synthesis, and supplements this with pure‑color anchors to address shadow‑induced color inaccuracies. Evaluated on the newly proposed Any Color Benchmark (ACBench), Paint‑Anything achieves significant improvements over the base FLUX.2‑4B model, boosting T2I and editing scores by 85.3 % and 28.3 % respectively, and outperforms competing methods on the CompColor metric.
By Ji Xie, Dewei Zhou, Xinyu Huang, Zhennan Chen, Xun Wang
arXiv:2607. 02131v1 Announce Type: cross Abstract: Restoring archival film remains a fundamentally challenging problem due to the absence of paired training data and the lack of standardized evaluation benchmarks.
By Miko{\l}aj Jastrz\k{e}bski, Dawid Glinkowski, Dawid Zieli\'nski, Daniel Borkowski, Wojciech Koz{\l}owski, Kamil Adamczewski
arXiv:2607.18227v2 Announce Type: replace
Abstract: In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and imag...
By Dingyun Zhang, Lixue Gong, Wei Liu
arXiv:2606.13345v2 Announce Type: replace
Abstract: Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipeli...
By Xinnan Zhu, Ruijie Xu, Jiayu Ying, Daoguo Dong, Jiachen Xu, Yuan Xie, Xin Tan