arXiv:2606. 06885v1 Announce Type: cross Abstract: Human Image Animation has seen significant advancements, primarily driven by diffusion models.
By Yuan Zeng, Yujia Shi, Zongqing Lu, QingMin Liao
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
By Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
arXiv:2606. 07053v1 Announce Type: cross Abstract: Pose-guided text-to-image generation often suffers from limb distortions and feature crosstalk in complex multi-person scenarios.
By Dian Gu, Zhengyi Yang
arXiv:2505. 11146v4 Announce Type: replace-cross Abstract: Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces.
By Peizhen Li, Longbing Cao, Xiao-Ming Wu, Runze Yang, Xiaohan Yu