arXiv:2606. 06903v1 Announce Type: cross Abstract: Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video.
By Yuan Zeng, Yujia Shi, Yuhao Yang, Dongxia Liu, Zongqing Lu, Wenming Yang, Qingmin Liao
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
Face Video Restoration (FVR) aims to recover high-fidelity facial videos from degraded input while preserving identity and semantic consistency across frames. Existing methods often struggle to simultaneously address three key challenges: identity shift, viewpoint-entangled guidance, and perceptual realism.
arXiv:2603. 09731v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint.
By Chengjun Yu, Xuhan Zhu, Chaoqun Du, Pengfei Yu, Wei Zhai, Yang Cao, Zheng-Jun Zha
arXiv:2607. 22702v1 Announce Type: cross Abstract: Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI.
By Addison Zucek, Prerit Gupta, Kamila Kuatova, Aniket Bera
arXiv:2606. 30347v1 Announce Type: cross Abstract: We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images.
By Jianjiang Yao, Ke Xian, Renxiang Dai, Robert Caiming Qiu
arXiv:2608. 05745v1 Announce Type: cross Abstract: Video Virtual Try-On (VVT) synthesizes a video of a person wearing a target garment while preserving identity, motion, and scene dynamics.
By Yushe Cao, Shikun Feng, Fei Shen, Haikuo Peng, Jianqiang Xia, Yiheng Zhu, Dianxi Shi, Chun Yu
The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps.
arXiv:2605. 01720v3 Announce Type: replace-cross Abstract: Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings.
By Sen Fang, Hongbin Zhong, Yanxin Zhang, Dimitris N. Metaxas