The paper introduces a compact neural appearance model for 3D Gaussian Splatting that replaces traditional low‑order spherical harmonics (SH) with a tiny shared MLP decoding per‑primitive latent codes. It compares SH with recent spherical appearance models, integrating all into a unified CUDA rasterizer and WebGL viewer, and demonstrates that the new neural representation reduces per‑primitive appearance storage from 192 to 28 bytes, speeds optimization by 1.3×, and improves reconstruction quality. The study also analyzes how different appearance parametrizations affect geometry recovery and the handling of non‑static scene content.
By Florian Hahlbohm, Jorge Condor, Linus Franke, Martin Eisemann, Marcus Magnor
VoxelTTO is a feed‑forward framework that reconstructs 3D Gaussian splatting scenes from multiple images by aggregating dense image features into a global voxel representation and decoding Gaussians from voxel features, thereby eliminating the pixel‑to‑Gaussian correspondence. It incorporates test‑time optimization with lightweight LoRA modules to adapt to known camera parameters while keeping the pretrained visual foundation model frozen. The method replaces standard rasterization with stochastic solid volume rendering, improving geometric fidelity, and demonstrates superior RGB‑D novel‑view synthesis and camera‑pose estimation on Replica, Tanks and Temples, and DTU datasets.
By Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi
WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.
By Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen
arXiv:2609.12682v1 Announce Type: new
Abstract: Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded...
By Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande, Kaushik Mitra
arXiv:2609.38592v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require near...
By Boyuan Tian, Huangying Zhan, Zhan Li, Shin-Fang Chng, Hanwen Yang, Zirui Wang, Yi Xu
arXiv:2511.21265v2 Announce Type: replace
Abstract: Learning-based image matching critically depends on large-scale, diverse, and geometrically accurate training data. 3D Gaussian Splatting (3DGS) en...
By Juncheng Chen, Chao Xu, Yanjun Cao